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<blockquote data-quote="FrankTrollman" data-source="post: 1192387" data-attributes="member: 14225"><p>Certainly, one of the obvious problems is that these abilities become less valuable as levels increase. At low level, those resistances are something you otherwise would not have.</p><p></p><p>But at high level, having an extra level means getting at least two spell slots, any one of which could be used to get Energy Immunity.</p><p></p><p>I like the fact that it sucks a lot less than the traditional Planetouched (who are inbetween the power of an Elf and a Dwarf and asked to pay a level for it) - but in the <em>long</em> run it is always eventually not going to be worth that level.</p><p></p><p>Fundamentally, while inherent magical abilities might seem more "special" than more normal ones - they are actually worse than their non-magical counterparts. Sometimes you are in an anti-magic field - but you are <em>never</em> in an anti-stoncunning field. Even worse, most magical abilities can be simulated by spells - and the cost to do so goes down massively as spellcasting characters approach high level.</p><p></p><p>If you are going to do it this way, I suggest having this as a one or two level Prestige Class that allows you to unlock your inherent magical potential. The abilities like Stone Shape are still always going to <em>eventually</em> become nearly useless - but as long as you are getting Hit Dice and skill ranks you'll still vaguely be keeping up with the game.</p><p></p><p>Personally, I just let people play Genasi right out of the book without level cost. The abilities aren't good compared to what Dwarves get - so I don't see the problem.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1192387, member: 14225"] Certainly, one of the obvious problems is that these abilities become less valuable as levels increase. At low level, those resistances are something you otherwise would not have. But at high level, having an extra level means getting at least two spell slots, any one of which could be used to get Energy Immunity. I like the fact that it sucks a lot less than the traditional Planetouched (who are inbetween the power of an Elf and a Dwarf and asked to pay a level for it) - but in the [i]long[/i] run it is always eventually not going to be worth that level. Fundamentally, while inherent magical abilities might seem more "special" than more normal ones - they are actually worse than their non-magical counterparts. Sometimes you are in an anti-magic field - but you are [i]never[/i] in an anti-stoncunning field. Even worse, most magical abilities can be simulated by spells - and the cost to do so goes down massively as spellcasting characters approach high level. If you are going to do it this way, I suggest having this as a one or two level Prestige Class that allows you to unlock your inherent magical potential. The abilities like Stone Shape are still always going to [i]eventually[/i] become nearly useless - but as long as you are getting Hit Dice and skill ranks you'll still vaguely be keeping up with the game. Personally, I just let people play Genasi right out of the book without level cost. The abilities aren't good compared to what Dwarves get - so I don't see the problem. -Frank [/QUOTE]
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