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<blockquote data-quote="I'm A Banana" data-source="post: 798267" data-attributes="member: 2067"><p><strong>Aasimar Variants</strong></p><p></p><p><u>"Good Touched" Template</u></p><p>For those aasimars who aren't nessecarily descended from human stock, you can give them the following template. Only change the following:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Type changes to Outsider (Good). Their old type and subtypes are removed. This grants them Darkvision with a range of 60 ft.</span></p><p><span style="font-family: 'century gothic'">* +2 Wisdom, +2 Charisma</span></p><p><span style="font-family: 'century gothic'">* Acid, Cold, Fire, and Electricity Resistance 5</span></p><p><span style="font-family: 'century gothic'">* The spell-like ability of <em>Light</em> once per day, as a sorcerer of their hit dice</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Listen and Spot.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +2. This is in addition to the level adjustment of the base creature.</span></p><p><span style="font-family: 'century gothic'">* Paladin class favored.</span></p><p><span style="font-family: 'century gothic'"></span></p><p>Note that this doesn't reproduce the Aasimar in the MM if applied to a human. Aasimars created with this template thus have a slight edge over those created otherwise, and so have a slightly higher level adjustment.</p><p></p><p><u>High Aasimar</u></p><p>An Aasimar descended from a higher echelon of celestial, or with a bit more of the blood of angels running through their viens, may retain more powers of their ancestors than your typical aasimar. Their racial qualities are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base speed 30 ft.</span></p><p><span style="font-family: 'century gothic'">* +2 Strength, +2 Wisdom, +2 Cha. High aasimar retain the wisdom and force of personality of their ancestors, and also retain the power of the angelic choirs.</span></p><p><span style="font-family: 'century gothic'">* Acid, Cold, Fire, and Electricity Resistance 5. High aasimar are very resistant to the elements that trouble more mortal forms of life.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>daylight</em> as a spell-like ability, once per day, as a sorcerer of their hit dice. High aasimar are infused with the radience of halos.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Listen and Spot checks. High aasimar remain very aware of their surroundings.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Good). High aasimar are considered outsiders, with the (Good) subtype. As such, they gain darkvision with a range of 60 ft.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +2. High aasimar are quite substantially more powerful than their more common kin.</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Paladin. High aasimar revel in the smiting of evil and the crusade for justice.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>Low Aasimar</u></p><p>A low aasimar is even further removed from celestial descent, or perhaps desecnded from a weaker rank of celestial. Their racial qualities are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium Sized. Base speed 30 ft.</span></p><p><span style="font-family: 'century gothic'">* +2 Wisdom, -2 Charisma. Low aasimar are quite intuitive, but suffer from the same cockiness and superiority complex as many genasi.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Light</em> as a spell-like ability, once per day, as a sorcerer of their hit dice. Low aasimar have some trace of the celestial radience that infused their ancestor.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Listen and Spot checks. Low aasimar are quite observant.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Good). Low aasimar are considered outsiders, with the Good subtype. This also grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +0.</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Cleric. Low aasimar feel the call of the gods, but they're often undecided as to which god they feel the call towards.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p>I got some more comin' up later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 798267, member: 2067"] [b]Aasimar Variants[/b] [U]"Good Touched" Template[/U] For those aasimars who aren't nessecarily descended from human stock, you can give them the following template. Only change the following: [FONT=century gothic] * Type changes to Outsider (Good). Their old type and subtypes are removed. This grants them Darkvision with a range of 60 ft. * +2 Wisdom, +2 Charisma * Acid, Cold, Fire, and Electricity Resistance 5 * The spell-like ability of [I]Light[/I] once per day, as a sorcerer of their hit dice * +2 racial bonus to Listen and Spot. * Level Adjustment +2. This is in addition to the level adjustment of the base creature. * Paladin class favored. [/FONT] Note that this doesn't reproduce the Aasimar in the MM if applied to a human. Aasimars created with this template thus have a slight edge over those created otherwise, and so have a slightly higher level adjustment. [U]High Aasimar[/U] An Aasimar descended from a higher echelon of celestial, or with a bit more of the blood of angels running through their viens, may retain more powers of their ancestors than your typical aasimar. Their racial qualities are as follows: [FONT=century gothic] * Medium-Sized. Base speed 30 ft. * +2 Strength, +2 Wisdom, +2 Cha. High aasimar retain the wisdom and force of personality of their ancestors, and also retain the power of the angelic choirs. * Acid, Cold, Fire, and Electricity Resistance 5. High aasimar are very resistant to the elements that trouble more mortal forms of life. * The ability to cast [I]daylight[/I] as a spell-like ability, once per day, as a sorcerer of their hit dice. High aasimar are infused with the radience of halos. * +2 racial bonus to Listen and Spot checks. High aasimar remain very aware of their surroundings. * Outsider (Good). High aasimar are considered outsiders, with the (Good) subtype. As such, they gain darkvision with a range of 60 ft. * Level Adjustment +2. High aasimar are quite substantially more powerful than their more common kin. * Favored Class: Paladin. High aasimar revel in the smiting of evil and the crusade for justice. [/FONT] [U]Low Aasimar[/U] A low aasimar is even further removed from celestial descent, or perhaps desecnded from a weaker rank of celestial. Their racial qualities are as follows: [FONT=century gothic] * Medium Sized. Base speed 30 ft. * +2 Wisdom, -2 Charisma. Low aasimar are quite intuitive, but suffer from the same cockiness and superiority complex as many genasi. * The ability to cast [I]Light[/I] as a spell-like ability, once per day, as a sorcerer of their hit dice. Low aasimar have some trace of the celestial radience that infused their ancestor. * +2 racial bonus to Listen and Spot checks. Low aasimar are quite observant. * Outsider (Good). Low aasimar are considered outsiders, with the Good subtype. This also grants them darkvision with a 60 ft. range. * Level Adjustment +0. * Favored Class: Cleric. Low aasimar feel the call of the gods, but they're often undecided as to which god they feel the call towards. [/FONT] I got some more comin' up later. :) [/QUOTE]
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