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<blockquote data-quote="I'm A Banana" data-source="post: 802630" data-attributes="member: 2067"><p><u>"Evil-Touched" Template</u></p><p>For those tieflings who aren't nessecarily descended from human stock, you can give them the following template. Only change the following:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Type changes to Outsider (Evil). Their old type and subtypes are removed. This grants them Darkvision with a range of 60 ft.</span></p><p><span style="font-family: 'century gothic'">* +2 Dexterity, +2 Intelligence, -2 Charisma</span></p><p><span style="font-family: 'century gothic'">* Acid, Cold, Fire, and Electricity Resistance 5</span></p><p><span style="font-family: 'century gothic'">* The spell-like ability of <em>Darkness</em> once per day, as a sorcerer of their hit dice.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Bluff and Hide.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +2. This is in addition to the level adjustment of the base creature.</span></p><p><span style="font-family: 'century gothic'">* Rogue class favored.</span></p><p><span style="font-family: 'century gothic'"></span></p><p>Note that this doesn't reproduce the Tiefling in the MM if applied to a human. Tieflings created with this template thus have a slight edge over those created otherwise, and so have a slightly higher level adjustment.</p><p></p><p><u>High Tiefling</u></p><p>Those tieflings descended from more powerful outsiders, or whose bloodlines are closer to the beings they descended from, are High Tieflings (even though many regard the word as an oxymoron). They have the following racial qualities:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base Speed 30.</span></p><p><span style="font-family: 'century gothic'">* +2 Dexterity, +2 Intelligence. High tieflings are wily and agile.</span></p><p><span style="font-family: 'century gothic'">* Cold, Fire, Acid, and Electricity Resistance 5. High tieflings are resistant to most effects that any hellish terrain could generate.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Deeper Darkness</em> once per day as a sorcerer of their hit dice. High tieflings have strong bonds with the cover of darkness, and can call upon a potent version.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Bluff and Hide checks. High tieflings lie easily, and know how to appear innoccuous when they desire.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Evil). High tieflings are considered outsiders with the Evil subtype. This gives them Darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +2</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Rogue. High tieflings take naturally to being sneaky and stealthy.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>Low Tiefling</u></p><p>Descended from lowly dretches and manes, or perhaps so far removed from the evil that begat them that few remember it, low tieflings have barely a trace of hellfire in their gut.</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base Speed 30.</span></p><p><span style="font-family: 'century gothic'">* +2 Intelligence, -2 Charisma. Low tieflings have the cunning of fiends, but also suffer from many of their personality traits.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Protection from Good</em> once per day as a sorcerer of their hit dice. Low tieflings guard themselves first and foremost.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Bluff and Hide. Low tieflings often must be conniving and stealthy to survive in the world.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Evil). Low tieflings are outsiders with the Evil subtype. This grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +0</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Rogue. Being stealthy comes easily to these people.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Charming" Tiefling</u></p><p>Charming tieflings are those descended from the less hideous populous of the lower planes, the ones with the blood of succubi or erinyes in them, granting them a very comely appearance, and often vestigial bat or bird wings. Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base Speed 30.</span></p><p><span style="font-family: 'century gothic'">* -2 Wisdom +2 Intelligence, +2 Charisma. Charming tieflings are cunning and compelling, but tend to give into their inner urges easily.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Charm Monster</em> as a sorcerer of their hit dice. Charming tieflings can convince nearly any abbhorrent creature to like them.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Evil). Charming tieflings are outsiders with the Evil subtype. This gives them Darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Bard. Charming tieflings take easily to the center-stage life of a bard.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Brute" Tiefling</u></p><p> Descended from the rank-and-file thugs designed to be combatants in some great fiendish war, brute tieflings are physically mighty forms, with bulging muscles, prominent viens, and skin of strange colors. Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base Speed 30.</span></p><p><span style="font-family: 'century gothic'">* +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Brute tieflings are powerful and well-built, but aren't intelligent or friendly.</span></p><p><span style="font-family: 'century gothic'">* Cold, Fire, and Electricity Resistance 5. Brute tieflings retain the element-resistant blood of their ancestors.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Aid</em> once per day as a sorcerer of their hit dice. They can only cast this spell on themselves. They often see it as a sort of lesser rage, fueling their attacks, their minds, and their ability to soak up damage.</span></p><p><span style="font-family: 'century gothic'">* +4 racial bonus to Intimidate. Brute tieflings are certainly imposing.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Evil). Brute tieflings are outsiders with the Evil subtype. This gives them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Barbarian. Brute tieflings take naturally to the rage-fueled damage machine.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Death" Tiefling</u></p><p>Descended from the lower planar powers of death, mortality, and violent, irrevocable end, the death tieflings are pale, skeletally thin, sometimes with green hair, red eyes, or purely black flesh. Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base Speed 30.</span></p><p><span style="font-family: 'century gothic'">* +2 Constitution, +2 Wisdom, -2 Charisma. Death tieflings are resilient and intuitive, but have a pallor of fatality following them</span></p><p><span style="font-family: 'century gothic'">* Cold, Acid, and Fire Resistance 5. They are resilient against the elements, ignoring them much as bone would.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Death Knell</em> once per day as a sorcerer of their hit dice. Death tieflings know how to hasten one's progress to the Other Side.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Heal and Intimidate checks. Death tieflings know anatomy well, and that fact is slightly unnerving.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Evil). Death tieflings are considered outsiders with the Evil subtype. This grants them Darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Necromancer. Death tieflings take to the dark arts like a fish to water.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Wily" Tiefling</u></p><p>Creatures with the cunning and brilliance of the lower planar tacticians and occultists, wily tieflings are some of the most intelligent creatures in the world, owing to their black-tainted blood. Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium-Sized. Base Speed 30.</span></p><p><span style="font-family: 'century gothic'">* +4 Intelligence, -2 Wisdom. Wily tieflings often give into their base urges, but are, of course, extremely intelligent.</span></p><p><span style="font-family: 'century gothic'">* Cold, Fire, and Electricity Resistance 5. Wily tieflings are still resistant to lower planar energies.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Detect Thoughts</em> once per day as a sorcerer of their hit dice. There is a reason wily tieflings know as much as they do.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Bluff and Gather Information checks. Wily tieflings know how to lie logically, and know how to gather their knowledge.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Evil). Wily tieflings are outsiders with the Evil subtype. This gives them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Bard. The knowledge and lore of a bard resonates well with these creatures.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 802630, member: 2067"] [U]"Evil-Touched" Template[/U] For those tieflings who aren't nessecarily descended from human stock, you can give them the following template. Only change the following: [FONT=century gothic] * Type changes to Outsider (Evil). Their old type and subtypes are removed. This grants them Darkvision with a range of 60 ft. * +2 Dexterity, +2 Intelligence, -2 Charisma * Acid, Cold, Fire, and Electricity Resistance 5 * The spell-like ability of [I]Darkness[/I] once per day, as a sorcerer of their hit dice. * +2 racial bonus to Bluff and Hide. * Level Adjustment +2. This is in addition to the level adjustment of the base creature. * Rogue class favored. [/FONT] Note that this doesn't reproduce the Tiefling in the MM if applied to a human. Tieflings created with this template thus have a slight edge over those created otherwise, and so have a slightly higher level adjustment. [U]High Tiefling[/U] Those tieflings descended from more powerful outsiders, or whose bloodlines are closer to the beings they descended from, are High Tieflings (even though many regard the word as an oxymoron). They have the following racial qualities: [FONT=century gothic] * Medium-Sized. Base Speed 30. * +2 Dexterity, +2 Intelligence. High tieflings are wily and agile. * Cold, Fire, Acid, and Electricity Resistance 5. High tieflings are resistant to most effects that any hellish terrain could generate. * The ability to cast [I]Deeper Darkness[/I] once per day as a sorcerer of their hit dice. High tieflings have strong bonds with the cover of darkness, and can call upon a potent version. * +2 racial bonus to Bluff and Hide checks. High tieflings lie easily, and know how to appear innoccuous when they desire. * Outsider (Evil). High tieflings are considered outsiders with the Evil subtype. This gives them Darkvision with a 60 ft. range. * Level Adjustment +2 * Favored Class: Rogue. High tieflings take naturally to being sneaky and stealthy. [/FONT] [U]Low Tiefling[/U] Descended from lowly dretches and manes, or perhaps so far removed from the evil that begat them that few remember it, low tieflings have barely a trace of hellfire in their gut. [FONT=century gothic] * Medium-Sized. Base Speed 30. * +2 Intelligence, -2 Charisma. Low tieflings have the cunning of fiends, but also suffer from many of their personality traits. * The ability to cast [I]Protection from Good[/I] once per day as a sorcerer of their hit dice. Low tieflings guard themselves first and foremost. * +2 racial bonus to Bluff and Hide. Low tieflings often must be conniving and stealthy to survive in the world. * Outsider (Evil). Low tieflings are outsiders with the Evil subtype. This grants them darkvision with a 60 ft. range. * Level Adjustment +0 * Favored Class: Rogue. Being stealthy comes easily to these people. [/FONT] [U]"Charming" Tiefling[/U] Charming tieflings are those descended from the less hideous populous of the lower planes, the ones with the blood of succubi or erinyes in them, granting them a very comely appearance, and often vestigial bat or bird wings. Their racial stats are as follows: [FONT=century gothic] * Medium-Sized. Base Speed 30. * -2 Wisdom +2 Intelligence, +2 Charisma. Charming tieflings are cunning and compelling, but tend to give into their inner urges easily. * The ability to cast [I]Charm Monster[/I] as a sorcerer of their hit dice. Charming tieflings can convince nearly any abbhorrent creature to like them. * Outsider (Evil). Charming tieflings are outsiders with the Evil subtype. This gives them Darkvision with a 60 ft. range. * Level Adjustment +1 * Favored Class: Bard. Charming tieflings take easily to the center-stage life of a bard. [/FONT] [U]"Brute" Tiefling[/U] Descended from the rank-and-file thugs designed to be combatants in some great fiendish war, brute tieflings are physically mighty forms, with bulging muscles, prominent viens, and skin of strange colors. Their racial stats are as follows: [FONT=century gothic] * Medium-Sized. Base Speed 30. * +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Brute tieflings are powerful and well-built, but aren't intelligent or friendly. * Cold, Fire, and Electricity Resistance 5. Brute tieflings retain the element-resistant blood of their ancestors. * The ability to cast [I]Aid[/I] once per day as a sorcerer of their hit dice. They can only cast this spell on themselves. They often see it as a sort of lesser rage, fueling their attacks, their minds, and their ability to soak up damage. * +4 racial bonus to Intimidate. Brute tieflings are certainly imposing. * Outsider (Evil). Brute tieflings are outsiders with the Evil subtype. This gives them darkvision with a 60 ft. range. * Level Adjustment +1 * Favored Class: Barbarian. Brute tieflings take naturally to the rage-fueled damage machine. [/FONT] [U]"Death" Tiefling[/U] Descended from the lower planar powers of death, mortality, and violent, irrevocable end, the death tieflings are pale, skeletally thin, sometimes with green hair, red eyes, or purely black flesh. Their racial stats are as follows: [FONT=century gothic] * Medium-Sized. Base Speed 30. * +2 Constitution, +2 Wisdom, -2 Charisma. Death tieflings are resilient and intuitive, but have a pallor of fatality following them * Cold, Acid, and Fire Resistance 5. They are resilient against the elements, ignoring them much as bone would. * The ability to cast [I]Death Knell[/I] once per day as a sorcerer of their hit dice. Death tieflings know how to hasten one's progress to the Other Side. * +2 racial bonus to Heal and Intimidate checks. Death tieflings know anatomy well, and that fact is slightly unnerving. * Outsider (Evil). Death tieflings are considered outsiders with the Evil subtype. This grants them Darkvision with a 60 ft. range. * Level Adjustment +1 * Favored Class: Necromancer. Death tieflings take to the dark arts like a fish to water. [/FONT] [U]"Wily" Tiefling[/U] Creatures with the cunning and brilliance of the lower planar tacticians and occultists, wily tieflings are some of the most intelligent creatures in the world, owing to their black-tainted blood. Their racial stats are as follows: [FONT=century gothic] * Medium-Sized. Base Speed 30. * +4 Intelligence, -2 Wisdom. Wily tieflings often give into their base urges, but are, of course, extremely intelligent. * Cold, Fire, and Electricity Resistance 5. Wily tieflings are still resistant to lower planar energies. * The ability to cast [I]Detect Thoughts[/I] once per day as a sorcerer of their hit dice. There is a reason wily tieflings know as much as they do. * +2 racial bonus to Bluff and Gather Information checks. Wily tieflings know how to lie logically, and know how to gather their knowledge. * Outsider (Evil). Wily tieflings are outsiders with the Evil subtype. This gives them darkvision with a 60 ft. range. * Level Adjustment +1 * Favored Class: Bard. The knowledge and lore of a bard resonates well with these creatures. [/FONT] [/QUOTE]
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