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Planetouched Madness!
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<blockquote data-quote="I'm A Banana" data-source="post: 808886" data-attributes="member: 2067"><p><strong>Chaonds!</strong></p><p></p><p><u>"Chaos-Touched" Template</u></p><p>For those chaonds who aren't nessecarily descended from human stock, you can give them the following template. Only change the following:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Type changes to Outsider (Chaos). Their old type and subtypes are removed. This grants them Darkvision with a range of 60 ft.</span></p><p><span style="font-family: 'century gothic'">* +2 Dexterity, +2 Constitution, -2 Charisma</span></p><p><span style="font-family: 'century gothic'">* Acid, Electricity, Fire, and Sonic Resistance 5</span></p><p><span style="font-family: 'century gothic'">* The spell-like ability of <em>Shatter</em> once per day, as a sorcerer of their hit dice.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Escape Artist and Tumble.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +2. This is in addition to the level adjustment of the base creature.</span></p><p><span style="font-family: 'century gothic'">* Initial class favored. The first class the chaos-touched creature takes becomes their favored class.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p>Note that this doesn't reproduce the Chaond in the MM2 if applied to a human. Chaonds created with this template thus have a slight edge over those created otherwise, and so have a slightly higher level adjustment.</p><p></p><p><u>"High" Chaond</u></p><p>A more potent version of the usual planetouched, these creatures may be closer to their anarchic origins than your typical chaond, or may be descended from more powerful versions of chaotic creatures (such as slaadi). Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium Sized. Base speed 30.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Chaos). High chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* +2 Dexterity, +2 Constitution, +2 Wisdom. High chaonds are fluid, resilient, and have an almost supernatural awareness.</span></p><p><span style="font-family: 'century gothic'">* Acid, Cold, Fire, and Sonic Resistance 5. High chaonds are naturally resilient to many elements.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Gaseous Form</em> once per day as a sorcerer of their hit dice, on themselves only. High chaonds are apt to let the organized confines of their body dissolve every once in a while.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Escape Artist and Tumble checks. High chaonds are quite agile.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +2</span></p><p><span style="font-family: 'century gothic'">* Favored class: Initial. The first class a high chaond takes becomes it's favored class. No two high chaonds are good at the same thing.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Low" Chaond</u></p><p>Distantly removed from chaotic ancestry, or simply descended from the less powerful creatures of the karach, low chaonds are weaker than their stronger kin, but still potent. Their racial abilities are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium Sized. Base speed 30.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* +2 Dexterity, -2 Intelligence, -2 Charisma. Low chaonds appear deformed, and have trouble with logic, but are quite fluid in their movements.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Protection from Law</em> once per day as a sorcerer of their hit dice. Low chaonds can generate energies unpleasant to those of lawful alignment.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Escape Artist and Tumble checks. Low chaonds are still quite agile.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +0</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Initial. A low chaond's first class is their favored class, since no two chaonds are good at the same thing.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Thug" Chaond</u></p><p>Descended from those who declare that might makes right (and their might just might make them right) among the chaotic planes, thug chaonds are often hulking creatures, bristling with muscle, bravado, and tavern songs. Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium Sized. Base speed 30.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* +2 Strength, +2 Constitution, -2 Intelligence. Thug chaonds are strong and resilient, but none too bright. </span></p><p><span style="font-family: 'century gothic'">* Acid, Cold, and Sonic Resistance 5. Chaonds are resistant to the cacophonus elements of their home.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Endurance</em> once per day as a sorcerer of their hit dice, on themselves only. Thug chaonds are known to be quite resilient.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Climb and Jump checks. Thug chaonds have a natural tendancy to be able to bubble to the surface.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored class: Barbarian. Thug chaonds take quickly to a violent, uneducated life.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Tentacled" Chaond</u></p><p>Engendered by beings best left unnamed and undescribed, tentacled chaonds are gibbering beings whose slick, mucous-covered skin and extreme flexibility give keys to their mad parents. Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium Sized. Base speed 30.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma. Tentacled chaonds are tough and agile, but their logic is alien and they're about as pretty as a mind flayer's business end.</span></p><p><span style="font-family: 'century gothic'">* Acid and Sonic Resistance 5. Tentacled chaonds are resistant to the bubling, frothing energies of acid and the vibrating, jolting energies of sound.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Detect Thoughts</em> once per day as a sorcerer of their character level. Tentacled chaonds have a very disturbing tendancy to know things you want to hide.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Alchemey and Escape Artist checks. Tentacled chaonds know chemicals well, and are slippery.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored Class: Cleric. The call of the unknown resonates highly in these degenerate spawn.</span></p><p><span style="font-family: 'century gothic'"></span></p><p></p><p><u>"Mad" Chaond</u></p><p>The spawn of the bonkers, the progency of the insane, and the children of the barmy, mad chaonds are the descendants of the very spirits of howling madness and mental illness. As such, they appear skeletal and withered, often with minor and major neurosis that stop them from being functional members of society. But who is to say what is sane for a creature engendered of the insane? Their racial stats are as follows:</p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">* Medium Sized. Base speed 30.</span></p><p><span style="font-family: 'century gothic'">* Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range.</span></p><p><span style="font-family: 'century gothic'">* +2 Intelligence, -2 Wisdom. Mad chaonds are quite uncannily bright, but are often trapped in their own worlds.</span></p><p><span style="font-family: 'century gothic'">* Acid, Cold, Sonic, and Electricity resistance 5. Protected from the icy howling winds of madness, and the typical environs of a mad scientist's lab means that the mad chaonds fear very little.</span></p><p><span style="font-family: 'century gothic'">* The ability to cast <em>Hideous Laughter</em> as a sorcerer of their hit dice. Laughing is infectious, after all.</span></p><p><span style="font-family: 'century gothic'">* +2 racial bonus to Alchemey and Knowledge (arcana). The practices and trappings of science come easily for these creatures.</span></p><p><span style="font-family: 'century gothic'">* Level Adjustment +1</span></p><p><span style="font-family: 'century gothic'">* Favored class: Wizard. Pseudo-science is the true nature of these beings.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 808886, member: 2067"] [b]Chaonds![/b] [U]"Chaos-Touched" Template[/U] For those chaonds who aren't nessecarily descended from human stock, you can give them the following template. Only change the following: [FONT=century gothic] * Type changes to Outsider (Chaos). Their old type and subtypes are removed. This grants them Darkvision with a range of 60 ft. * +2 Dexterity, +2 Constitution, -2 Charisma * Acid, Electricity, Fire, and Sonic Resistance 5 * The spell-like ability of [I]Shatter[/I] once per day, as a sorcerer of their hit dice. * +2 racial bonus to Escape Artist and Tumble. * Level Adjustment +2. This is in addition to the level adjustment of the base creature. * Initial class favored. The first class the chaos-touched creature takes becomes their favored class. [/FONT] Note that this doesn't reproduce the Chaond in the MM2 if applied to a human. Chaonds created with this template thus have a slight edge over those created otherwise, and so have a slightly higher level adjustment. [U]"High" Chaond[/U] A more potent version of the usual planetouched, these creatures may be closer to their anarchic origins than your typical chaond, or may be descended from more powerful versions of chaotic creatures (such as slaadi). Their racial stats are as follows: [FONT=century gothic] * Medium Sized. Base speed 30. * Outsider (Chaos). High chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range. * +2 Dexterity, +2 Constitution, +2 Wisdom. High chaonds are fluid, resilient, and have an almost supernatural awareness. * Acid, Cold, Fire, and Sonic Resistance 5. High chaonds are naturally resilient to many elements. * The ability to cast [I]Gaseous Form[/I] once per day as a sorcerer of their hit dice, on themselves only. High chaonds are apt to let the organized confines of their body dissolve every once in a while. * +2 racial bonus to Escape Artist and Tumble checks. High chaonds are quite agile. * Level Adjustment +2 * Favored class: Initial. The first class a high chaond takes becomes it's favored class. No two high chaonds are good at the same thing. [/FONT] [U]"Low" Chaond[/U] Distantly removed from chaotic ancestry, or simply descended from the less powerful creatures of the karach, low chaonds are weaker than their stronger kin, but still potent. Their racial abilities are as follows: [FONT=century gothic] * Medium Sized. Base speed 30. * Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range. * +2 Dexterity, -2 Intelligence, -2 Charisma. Low chaonds appear deformed, and have trouble with logic, but are quite fluid in their movements. * The ability to cast [I]Protection from Law[/I] once per day as a sorcerer of their hit dice. Low chaonds can generate energies unpleasant to those of lawful alignment. * +2 racial bonus to Escape Artist and Tumble checks. Low chaonds are still quite agile. * Level Adjustment +0 * Favored Class: Initial. A low chaond's first class is their favored class, since no two chaonds are good at the same thing. [/FONT] [U]"Thug" Chaond[/U] Descended from those who declare that might makes right (and their might just might make them right) among the chaotic planes, thug chaonds are often hulking creatures, bristling with muscle, bravado, and tavern songs. Their racial stats are as follows: [FONT=century gothic] * Medium Sized. Base speed 30. * Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range. * +2 Strength, +2 Constitution, -2 Intelligence. Thug chaonds are strong and resilient, but none too bright. * Acid, Cold, and Sonic Resistance 5. Chaonds are resistant to the cacophonus elements of their home. * The ability to cast [I]Endurance[/I] once per day as a sorcerer of their hit dice, on themselves only. Thug chaonds are known to be quite resilient. * +2 racial bonus to Climb and Jump checks. Thug chaonds have a natural tendancy to be able to bubble to the surface. * Level Adjustment +1 * Favored class: Barbarian. Thug chaonds take quickly to a violent, uneducated life. [/FONT] [U]"Tentacled" Chaond[/U] Engendered by beings best left unnamed and undescribed, tentacled chaonds are gibbering beings whose slick, mucous-covered skin and extreme flexibility give keys to their mad parents. Their racial stats are as follows: [FONT=century gothic] * Medium Sized. Base speed 30. * Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range. * +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma. Tentacled chaonds are tough and agile, but their logic is alien and they're about as pretty as a mind flayer's business end. * Acid and Sonic Resistance 5. Tentacled chaonds are resistant to the bubling, frothing energies of acid and the vibrating, jolting energies of sound. * The ability to cast [I]Detect Thoughts[/I] once per day as a sorcerer of their character level. Tentacled chaonds have a very disturbing tendancy to know things you want to hide. * +2 racial bonus to Alchemey and Escape Artist checks. Tentacled chaonds know chemicals well, and are slippery. * Level Adjustment +1 * Favored Class: Cleric. The call of the unknown resonates highly in these degenerate spawn. [/FONT] [U]"Mad" Chaond[/U] The spawn of the bonkers, the progency of the insane, and the children of the barmy, mad chaonds are the descendants of the very spirits of howling madness and mental illness. As such, they appear skeletal and withered, often with minor and major neurosis that stop them from being functional members of society. But who is to say what is sane for a creature engendered of the insane? Their racial stats are as follows: [FONT=century gothic] * Medium Sized. Base speed 30. * Outsider (Chaos). Chaonds are outsiders with the chaos subtype. This grants them darkvision with a 60 ft. range. * +2 Intelligence, -2 Wisdom. Mad chaonds are quite uncannily bright, but are often trapped in their own worlds. * Acid, Cold, Sonic, and Electricity resistance 5. Protected from the icy howling winds of madness, and the typical environs of a mad scientist's lab means that the mad chaonds fear very little. * The ability to cast [I]Hideous Laughter[/I] as a sorcerer of their hit dice. Laughing is infectious, after all. * +2 racial bonus to Alchemey and Knowledge (arcana). The practices and trappings of science come easily for these creatures. * Level Adjustment +1 * Favored class: Wizard. Pseudo-science is the true nature of these beings. [/FONT] [/QUOTE]
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