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<blockquote data-quote="Bean 2.0" data-source="post: 998930" data-attributes="member: 9212"><p>frankly i liked the cansen and ixions from the dragon magazine over the MM2 plane touched</p><p></p><p>I've been messing with theses new para-genasi for a while so tell me what you think</p><p></p><p>Tempest Para-genasi (v2.0 a template)</p><p></p><p>+2 str, +2 dex, -2 con, +2 int, -4 wis, +2 cha the blasting power of the storm grants those gifted with the blood of all four elemental planes incredible strength, speed, craft, and guile but take their toll on the creature's endurance and sanity.</p><p></p><p>Speed +10 to all modes of movement</p><p>the winds themselves guide a tempest born's juorneys</p><p></p><p>+2 natural armor the strength of earth infuses a stormborn's skin</p><p></p><p>+4 on saves versus mind influencing effects its hard to control a creature who's mind swirls and churns like a raging sea</p><p></p><p>any time a tempest para-genasi is damagd by a slashing or piercing effect his blood retaliates with a spray of fiery ichor that deals 1d4 fire damage to all in the square the attack came from (no save). this does not harm the para genasi any further.</p><p></p><p>+1 to save against fire, water, earth, or wind effects. this bonus increases by one for every 5 Hit dice the creature has or gains</p><p></p><p>gains outsider type with fire, water, air, and earth subtypes</p><p></p><p>darkvision 60 ft</p><p></p><p>may only choose elemental domains if taking levels as a class with domains (unless it already has every elemental domain offered by that class)</p><p></p><p>base creature +2 or 3 ecl (not sure which its better than reptilian but not as strong as half-dragon)</p></blockquote><p></p>
[QUOTE="Bean 2.0, post: 998930, member: 9212"] frankly i liked the cansen and ixions from the dragon magazine over the MM2 plane touched I've been messing with theses new para-genasi for a while so tell me what you think Tempest Para-genasi (v2.0 a template) +2 str, +2 dex, -2 con, +2 int, -4 wis, +2 cha the blasting power of the storm grants those gifted with the blood of all four elemental planes incredible strength, speed, craft, and guile but take their toll on the creature's endurance and sanity. Speed +10 to all modes of movement the winds themselves guide a tempest born's juorneys +2 natural armor the strength of earth infuses a stormborn's skin +4 on saves versus mind influencing effects its hard to control a creature who's mind swirls and churns like a raging sea any time a tempest para-genasi is damagd by a slashing or piercing effect his blood retaliates with a spray of fiery ichor that deals 1d4 fire damage to all in the square the attack came from (no save). this does not harm the para genasi any further. +1 to save against fire, water, earth, or wind effects. this bonus increases by one for every 5 Hit dice the creature has or gains gains outsider type with fire, water, air, and earth subtypes darkvision 60 ft may only choose elemental domains if taking levels as a class with domains (unless it already has every elemental domain offered by that class) base creature +2 or 3 ecl (not sure which its better than reptilian but not as strong as half-dragon) [/QUOTE]
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