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Planetouched Peril Characters (PbP Newbie Game)
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<blockquote data-quote="Jolmo" data-source="post: 1585323" data-attributes="member: 14908"><p><strong>Kani Icebreath</strong></p><p><strong>Male Ice para-genasi Druid 1</strong></p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Height:</strong> 5' 10"</p><p><strong>Weight:</strong> 180lbs</p><p><strong>Hair:</strong> White with a tint of blue, always seems slightly frosted</p><p><strong>Eyes:</strong> Icy Blue</p><p><strong>Age:</strong> 22</p><p></p><p><strong>Str:</strong> 12 (+1) [4 points]</p><p><strong>Dex:</strong> 10 (+0) [4 points, -2 Race]</p><p><strong>Con:</strong> 18 (+4) [6 points, +4 Race] </p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 18 (+4) [10 points, +2 Race]</p><p><strong>Cha:</strong> 8 (-1) [2 points, -2 Race]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Darkvision 60', +1 vs cold spells and effects (scales with level), chill metal 1/day and cold resistance 5. Nature Sense and Wild Empathy.</p><p></p><p><strong>Hit Dice:</strong> 2d8</p><p><strong>HP:</strong> 22</p><p><strong>AC:</strong> 14 [+4 Armor]</p><p><strong>Init:</strong> +0</p><p><strong>Speed:</strong> 30ft</p><p><strong>Armor Check Penalty:</strong> 0</p><p></p><p><strong>Saves:</strong></p><p><strong>Fortitude</strong> +6 [+2 base, +4 Con]</p><p><strong>Reflex</strong> +0 [+0 base, +0 Dex]</p><p><strong>Will</strong> +6 [+2 base, +4 Wis]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> +2 (1d8+1, x3, masterwork spear)</p><p><strong>Melee Atk:</strong> +2 (1d6+1, x2, masterwork shortspear)</p><p><strong>Melee Atk:</strong> +1 (1d6+1, x2, shortspear)</p><p>(all work as ranged attacks with -1 attack bonus and 20ft. range)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +8 [4 ranks, +4 Con]</p><p>Craft (hide- and bone-work) +5 [1 ranks, +2 Int, +2 Tools]</p><p>Handle Animal +5 [4 ranks, -1 Cha, +2 Feat]</p><p>Heal +7 [1 ranks, +4 Wis, +2 Kit]</p><p>Knowledge (nature) +8 [4 ranks, +2 Int, +2 class]</p><p>Listen +6 [2 ranks, +4 Wis]</p><p>Ride +2 [0 ranks, +2 Feat]</p><p>Spellcraft +2 [0 ranks, +2 Int]</p><p>Spot +6 [2 ranks, +4 Wis]</p><p>Survival +10 [4 ranks, +4 Wis, +2 class]</p><p>Swim +3 [2 ranks, +1 Str]</p><p></p><p><strong>Feats:</strong></p><p>Animal afinity (1st level)</p><p></p><p><strong>Languages:</strong> Common, Druidic, Sylvan, Auran.</p><p></p><p><strong>Equipment:</strong> (10 gp left)</p><p>Icewyrm's Hide (? gp, 20lb)</p><p>Masterwork spear (302 gp, 6lb)</p><p>Masterwork shortspear (301 gp, 3lb)</p><p>2 Shortspears (2 gp, 6lb)</p><p>Masterwork Artisans tools (hide- and bone- crafting) (55 gp, 5lb)</p><p>Healer's kit (10 uses) (50gp, 1lb)</p><p>5 Fishhooks (5 sp, -)</p><p>Flint and steel (1 gp, -)</p><p>Pouch belt (1 gp, .5lb)</p><p>3 days Trail rations (15 sp, 3lb)</p><p>Waterskin (1 gp, 4lb)</p><p></p><p>Icewyrm's Hide - This studded leather armor's studs are not made from metal, but from bone, and the fragments of white dragon hide. It provides cold resistance 5 to the wearer or someone the wearer is touching. In addition, it is +1 armor</p><p></p><p><strong>Spell selection:</strong></p><p>level 0: Create Water, Detect Poison, Purify Food and Drink</p><p>level 1: Calm Animals, Goodberry</p><p></p><p><strong>Appearance:</strong> Kani is pale in skin with a slight blue tone to it. His hair is the same only even whiter and his ancestry has prevented any facial hair. He would seem fierce if he wasn't always so - passive. His hair always seems partially frozen in place, often making it seem like he is always moving. He is slightly above average in strength and seems tough enough to outlast the worst snowstorm. Anyone standing near Kani can feel the cold draft that always seems to surround him.</p><p>His self-made hide clothing is not made to provide any warmth but only for protection making it seems quite odd for those that do not understand its purpose. The armor is made up of thick hide patches covering his exposed bony parts such as the knees and elbows and attached animal bones protecting the soft parts like the stomach and enforcing the parts that is most threatened in combat such as the forearms.</p><p></p><p><strong>Personality:</strong> Kani is far from a crusading knight, he cares naught for the suffering of others. He will neither cause nor cure it without reason. If he or one of the few that he cares about are threatened though, his response will be, if not swift, then at least hard. He will mostly flow along with whatever is going on around him, like ice on a river, but will not care which fork his future follows or even if he gets stuck at the bank before setting out again or melting down to be one with the flowing water.</p><p></p><p>Kanis personality is based on 'the aspects of ice' from his genasi background mixed with some more emotional parts from his human heritage.</p><p></p><p>Aspects of Ice:</p><p>Strength for change - If Ice is set with too strict bounds, Ice will break them.</p><p>Passiveness to change - If given what is needed Ice remains passive as the world changes. While Water and Air flows freely, Ice cares not for their movement.</p><p>Acceptance of change - Eventually all Ice will return to it's origin of Water and Air, only to reform as Ice later.</p><p>Cooperation in change - While every flake of Ice is unique, no matter which two get together, they become as one.</p><p></p><p><strong>Background:</strong> Kani was born in a small isolated cottage in Farlight. He never knew his father, can't remember ever seeing him and his mother never mentioned him as far as Kani can remember. His mother died when Kani was five years old, and after some time sitting by her side before realising she was dead, Kani shed a single, frozen, tear before going into the forest to live with the animals and other beings that he had come to know there. After a few years, Kani started realising that he didn't really fit in there and started wandering wherever his feet would take him. He came to human and other settlements in his wanderings but didn't remain long as he didn't fit there much better.</p><p>When he was 20 years old, Kani came to the site of a recent battle between a lone knight and a young white dragon. Neither of the combatants had truly won as they both lay dead on the ground when Kani found them. Having heard of the wonderous properties of a dragons hide, Kani started skinning the dragon and removing it's bones intending later to make a new armor from them to replace his old. As he was working on this, the knight's horse, who had fled during the fight, returned to search for his master. Seeing the knight dead, he became depressed and ashamed for abandoning him. Kani calmed and befriended the horse, named Rockhoof, who hasn't left him since. Most of the time Kani still prefers to walk and has no real skill in riding, trusting mostly on Rockhoof to undertand his wishes and know what to do.</p><p></p><p><strong>Rockhoof</strong></p><p>Warhorse, Light</p><p>Large Animal</p><p><strong>Hit Dice:</strong> 3d8+12 (28 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>AC:</strong> 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +1/+8</p><p><strong>Attack:</strong> Hoof +3 melee (1d4+3)</p><p><strong>Full Attack:</strong> 2 hooves +3 melee (1d4+3) and bite +0 melee (1d3+1)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 20, Int 2, Wis 13, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +4</p><p><strong>Feats:</strong> Endurance, Run</p><p><strong>Environment:</strong> Temperate plains</p><p><strong>Organization:</strong> Domesticated</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Carrying Capacity:</strong> Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Rockhoof can drag 3,450lbs. </p><p></p><p>Rockhoof is a gray gelding with a bone-white mane and tail. He is from northern stock and is particularly hardy, able to trek through cold temperatures with ease that would leave other horses exhausted or even dead. He is rather protective of those that earn his trust. Rockhoof is outfitted with a bone white leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Rockhoof knows the following tricks: Attack, Defend, Guard, Come, Down, and Stay.</p></blockquote><p></p>
[QUOTE="Jolmo, post: 1585323, member: 14908"] [b]Kani Icebreath[/b] [b]Male Ice para-genasi Druid 1[/b] [b]Alignment:[/b] True Neutral [b]Height:[/b] 5' 10" [b]Weight:[/b] 180lbs [b]Hair:[/b] White with a tint of blue, always seems slightly frosted [b]Eyes:[/b] Icy Blue [b]Age:[/b] 22 [b]Str:[/b] 12 (+1) [4 points] [b]Dex:[/b] 10 (+0) [4 points, -2 Race] [b]Con:[/b] 18 (+4) [6 points, +4 Race] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 18 (+4) [10 points, +2 Race] [b]Cha:[/b] 8 (-1) [2 points, -2 Race] [b]Class and Racial Abilities:[/b] Darkvision 60', +1 vs cold spells and effects (scales with level), chill metal 1/day and cold resistance 5. Nature Sense and Wild Empathy. [b]Hit Dice:[/b] 2d8 [b]HP:[/b] 22 [b]AC:[/b] 14 [+4 Armor] [b]Init:[/b] +0 [b]Speed:[/b] 30ft [b]Armor Check Penalty:[/b] 0 [b]Saves:[/b] [b]Fortitude[/b] +6 [+2 base, +4 Con] [b]Reflex[/b] +0 [+0 base, +0 Dex] [b]Will[/b] +6 [+2 base, +4 Wis] [b]BAB:[/b] +0 [b]Melee Atk:[/b] +2 (1d8+1, x3, masterwork spear) [b]Melee Atk:[/b] +2 (1d6+1, x2, masterwork shortspear) [b]Melee Atk:[/b] +1 (1d6+1, x2, shortspear) (all work as ranged attacks with -1 attack bonus and 20ft. range) [b]Skills:[/b] Concentration +8 [4 ranks, +4 Con] Craft (hide- and bone-work) +5 [1 ranks, +2 Int, +2 Tools] Handle Animal +5 [4 ranks, -1 Cha, +2 Feat] Heal +7 [1 ranks, +4 Wis, +2 Kit] Knowledge (nature) +8 [4 ranks, +2 Int, +2 class] Listen +6 [2 ranks, +4 Wis] Ride +2 [0 ranks, +2 Feat] Spellcraft +2 [0 ranks, +2 Int] Spot +6 [2 ranks, +4 Wis] Survival +10 [4 ranks, +4 Wis, +2 class] Swim +3 [2 ranks, +1 Str] [b]Feats:[/b] Animal afinity (1st level) [b]Languages:[/b] Common, Druidic, Sylvan, Auran. [b]Equipment:[/b] (10 gp left) Icewyrm's Hide (? gp, 20lb) Masterwork spear (302 gp, 6lb) Masterwork shortspear (301 gp, 3lb) 2 Shortspears (2 gp, 6lb) Masterwork Artisans tools (hide- and bone- crafting) (55 gp, 5lb) Healer's kit (10 uses) (50gp, 1lb) 5 Fishhooks (5 sp, -) Flint and steel (1 gp, -) Pouch belt (1 gp, .5lb) 3 days Trail rations (15 sp, 3lb) Waterskin (1 gp, 4lb) Icewyrm's Hide - This studded leather armor's studs are not made from metal, but from bone, and the fragments of white dragon hide. It provides cold resistance 5 to the wearer or someone the wearer is touching. In addition, it is +1 armor [b]Spell selection:[/b] level 0: Create Water, Detect Poison, Purify Food and Drink level 1: Calm Animals, Goodberry [b]Appearance:[/b] Kani is pale in skin with a slight blue tone to it. His hair is the same only even whiter and his ancestry has prevented any facial hair. He would seem fierce if he wasn't always so - passive. His hair always seems partially frozen in place, often making it seem like he is always moving. He is slightly above average in strength and seems tough enough to outlast the worst snowstorm. Anyone standing near Kani can feel the cold draft that always seems to surround him. His self-made hide clothing is not made to provide any warmth but only for protection making it seems quite odd for those that do not understand its purpose. The armor is made up of thick hide patches covering his exposed bony parts such as the knees and elbows and attached animal bones protecting the soft parts like the stomach and enforcing the parts that is most threatened in combat such as the forearms. [b]Personality:[/b] Kani is far from a crusading knight, he cares naught for the suffering of others. He will neither cause nor cure it without reason. If he or one of the few that he cares about are threatened though, his response will be, if not swift, then at least hard. He will mostly flow along with whatever is going on around him, like ice on a river, but will not care which fork his future follows or even if he gets stuck at the bank before setting out again or melting down to be one with the flowing water. Kanis personality is based on 'the aspects of ice' from his genasi background mixed with some more emotional parts from his human heritage. Aspects of Ice: Strength for change - If Ice is set with too strict bounds, Ice will break them. Passiveness to change - If given what is needed Ice remains passive as the world changes. While Water and Air flows freely, Ice cares not for their movement. Acceptance of change - Eventually all Ice will return to it's origin of Water and Air, only to reform as Ice later. Cooperation in change - While every flake of Ice is unique, no matter which two get together, they become as one. [b]Background:[/b] Kani was born in a small isolated cottage in Farlight. He never knew his father, can't remember ever seeing him and his mother never mentioned him as far as Kani can remember. His mother died when Kani was five years old, and after some time sitting by her side before realising she was dead, Kani shed a single, frozen, tear before going into the forest to live with the animals and other beings that he had come to know there. After a few years, Kani started realising that he didn't really fit in there and started wandering wherever his feet would take him. He came to human and other settlements in his wanderings but didn't remain long as he didn't fit there much better. When he was 20 years old, Kani came to the site of a recent battle between a lone knight and a young white dragon. Neither of the combatants had truly won as they both lay dead on the ground when Kani found them. Having heard of the wonderous properties of a dragons hide, Kani started skinning the dragon and removing it's bones intending later to make a new armor from them to replace his old. As he was working on this, the knight's horse, who had fled during the fight, returned to search for his master. Seeing the knight dead, he became depressed and ashamed for abandoning him. Kani calmed and befriended the horse, named Rockhoof, who hasn't left him since. Most of the time Kani still prefers to walk and has no real skill in riding, trusting mostly on Rockhoof to undertand his wishes and know what to do. [b]Rockhoof[/b] Warhorse, Light Large Animal [b]Hit Dice:[/b] 3d8+12 (28 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 60 ft. (12 squares) [b]AC:[/b] 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 [b]Base Attack/Grapple:[/b] +1/+8 [b]Attack:[/b] Hoof +3 melee (1d4+3) [b]Full Attack:[/b] 2 hooves +3 melee (1d4+3) and bite +0 melee (1d3+1) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +8, Ref +4, Will +2 [b]Abilities:[/b] Str 16, Dex 13, Con 20, Int 2, Wis 13, Cha 6 [b]Skills:[/b] Listen +4, Spot +4 [b]Feats:[/b] Endurance, Run [b]Environment:[/b] Temperate plains [b]Organization:[/b] Domesticated [b]Challenge Rating:[/b] 1 [b]Carrying Capacity:[/b] Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Rockhoof can drag 3,450lbs. Rockhoof is a gray gelding with a bone-white mane and tail. He is from northern stock and is particularly hardy, able to trek through cold temperatures with ease that would leave other horses exhausted or even dead. He is rather protective of those that earn his trust. Rockhoof is outfitted with a bone white leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Rockhoof knows the following tricks: Attack, Defend, Guard, Come, Down, and Stay. [/QUOTE]
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