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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1544267" data-attributes="member: 4441"><p>*Saku gives Azure a rather off-handed gesture of greeting, startling himself out of the deep trance he was in. Realizing he had some money in his pouch from his advance, it seems he can get a horse after all. Viper looks like he might be a handful, but it seems like the two of them would match each other.*</p><p></p><p><em>Both of us always looking for a fight. Yes, I could see us working together, provided neither of us kill each other before the week is out,</em> Saku thinks ruefully, digging into his belt pouch and giving Horsemaster Rulo the hundred gold for the beast.</p><p></p><p>*Viper fights him immediately upon trying to get him saddled, and it's apparent that this is going to be an uphill battle. It takes him several tries to get on his back, but Saku's persistance (and sheer physical strength) bring Viper around. With a few bucks and other tricks to annoy him, eventually he can get Viper over to the Saddlebag Saloon, though he has to slip the stableboy a tip of two extra silver to put up with the intracable beast.*</p><p></p><p>*Inside Saku can get himself some ale, and settles down for a session of knucklebones with a few drovers. He manages to make about an extra ten silver before the shiftiest of the lot is caught trying to nudge the bones to make them easier to catch inbetween the bounces of the ball. Predictably a fight breaks out, and Saku is at the front of it, feeding the cheating son-of-a-bugbear his own knucklebones. While he does get some good licks in, he's tossed out for an hour with the other drovers by the peacekeepers, and has to wait to get back in to finish his ale.*</p><p></p><p>*Ashlie, the halfling dogboy is happy to see Shilo again and gives you a wide, gap-toothed grin as you stable him. Earth Hammer is quiet and docile, and goes over to the tow-headed stableboy without a murmur of complaint.*</p><p></p><p>*Inside, you can get a bowl of dubious catch-all stew and a thick slab of dark brown trencher bread, along with a mug of sweet apple cider for not too much. Taking a seat near the back, you find that it is only marginally quieter than the surrounding tables. It's not in too much shadow, but you can get a reasonably good view of the surroundings from there. No less than five bar brawls break out, but there are a couple of hulking half-orc peacekeepers that break them up in short order. To your non-surprise, your new party member Saku is at the heart of one of these fights. *</p><p></p><p>*Zafira also comes in later, and if you both wish, you can sit together. The music is perhaps a bit loud for casual conversation, but those around you seem fairly happy and lively. In between the brawls, caused by cheating at dice or knucklebones, or some ill-timed comment about one of the "ladies" that ply the crowd, you can enjoy the rather boucy music and amusing drunken antics of tipsy horse-drovers attempting to dance.*</p><p></p><p>*Rhia, at the White Swan you can enjoy Aeron's elaborate illusions, and enjoy a very fine meal with exquisite wine. You know that Cherry Blossom is being well taken care of, as the stable boys seemed delighted to have her.*</p><p></p><p>*Jabin, as you leave Honeybee in the care of the stable boy at the Adventurer's Guild, he nods enthusiastically at your special requests.*</p><p></p><p>"We'll be taking good care of her, sir wizard. I have sweet feed and some nice apples here for all the special beasts, and I'll make sure she gets some," he says with a wink. Stable boy is probably a misnomer, the weathered stablehand with teeth missing (probably from a kick from an irate charge) is old enough to be your father.</p><p></p><p>*Inside Jemmie and Sarwen are waiting with a pidgeon pie and a glass of white wine apiece.*</p><p></p><p>"I think you'll really get along with this group Jabin. I was trying to find as many genasi as I could... they tend to have a better understanding of what it's like to be different. They won't be as quick to judge, I think. You're a hard worker, and I wanted to find people who'd appreciate that. Besides, Pharos is one of Pelor's own, and they're rather big on acceptance," she says with a smile. Jemmie is rather thoroughly involved with her pie, but looks up from stuffing her face to give you a chipmunk-cheeked grin of encouragement.</p><p></p><p>*In the morning, you can all break your fast, saddle up your horses (though Saku gets a hearty nip from Viper in the process), and head over to the Guild's staging yard. Three large wagons are loaded with firewood, crates, bags, barrels, and bundles. You can identify tents, rope, torches, lamps, vials of lamp oil, and various other traveling supplies. You also note several strongboxes that are latched with a sturdy lock; you would assume they are the pilgrims' funds for their journey.*</p><p></p><p>*Six sturdy draft horses are already in the traces, two horses for each wagon, and two drivers sit in each driver's bench. While one seems to indeed be the driver, the other has a light crossbow and a small quiver of bolts at his feet.*</p><p></p><p>*Marna, the pregnant woman, has made a little nest for herself in the bed of one of the wagons, presumably to avoid any distress to her child. The other thirteen pilgrims are finishing saddling their horses and making last-minute adjustments to their gear. Several are filling their waterskins at the Guilds' well. A dozen pack horses, of the same build as those drawing the wagons, are loaded up with light packs and tied in strings behind the last wagon. Father Parab waves at you and comes over to greet you as you arrive.*</p><p></p><p>"Good morning. We're almost ready to to go, just a few moments more. I wanted to introduce you to the other members of our group. My second is over there, Mother Iraly," he says, pointing to a sturdy-looking woman, clearly of farm stock. "The drivers are Darvon, Quillo, and Temerant, and we have three archers by their side, Wert, Ulbat, and Prebek. Those three are the only ones with any real weapons' training, though I know Marna has a knack with throwing knives, and most of the rest of us can weild a club or quarterstaff if it should come to that.</p><p></p><p>"However, I've told everyone quite clearly what do if it we should be set upon by bandits or beasts. Tie the horses down, hide under the wagons, and keep out of your way," Parab says the last with a bit of a smile. </p><p></p><p></p><p>[OOC - Stabling for a dog at the Saddlebag Saloon is 1 silver, stabling for a horse is 2 silver. An ale or a mug of apple cider is two copper, a meal is five copper. A place on the floor (as most rooms have a large bed, for about six, an enough floor space for about eighteen bodies) is 3 silver, and a place in a bed is 5 silver. A single cell-like room (that comes with a "companion") runs two gold. A tiny private room without a companion is 1 gold and 5 silver. </p><p></p><p>Stabling at the White Swan is 5 silver. A good meal is 7 silver, and a glass of wine is 1 gold. A good bottle of wine is 10 gold. A typical room sleeps about six, two in a bed and four on the floor, with 2 gold for a floor pallet and 3 gold for a space on the bed. A small private room is 4 gold. Use of their bathhouse is 1 gold, soap and towels are 5 silver apiece.</p><p></p><p>At the Yellow Dog stabling is 4 silver, a meal is 3 silver and an ale is 1 silver. A room that sleeps eight (six on the floor and two on a bed) is 5 silver for the floor and 1 gold for the bed. A small private room is 2 gold. You can wash out by the rain barrel in back for 5 copper.</p><p></p><p>At the Adventurer's Guild a silver will get you food, drink, stabling, and a tiny room, though it's very quiet and not too many people are there.</p><p></p><p>In the morning, five copper will get you a mug of cider and some buttered bread for breakfast at the Saddlebag Saloon. 5 silver will get you fresh milk, cinnemon rolls, and strawberries and cream for breakfast at the White Swan. At the Yellow Dog, breakfast is 2 silver, and consists of alcoholic cider, bacon and bread. At the Adventurer's Guild, 3 copper will get you fresh strawberry juice, nut bread and butter, and apples.]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1544267, member: 4441"] *Saku gives Azure a rather off-handed gesture of greeting, startling himself out of the deep trance he was in. Realizing he had some money in his pouch from his advance, it seems he can get a horse after all. Viper looks like he might be a handful, but it seems like the two of them would match each other.* [i]Both of us always looking for a fight. Yes, I could see us working together, provided neither of us kill each other before the week is out,[/i] Saku thinks ruefully, digging into his belt pouch and giving Horsemaster Rulo the hundred gold for the beast. *Viper fights him immediately upon trying to get him saddled, and it's apparent that this is going to be an uphill battle. It takes him several tries to get on his back, but Saku's persistance (and sheer physical strength) bring Viper around. With a few bucks and other tricks to annoy him, eventually he can get Viper over to the Saddlebag Saloon, though he has to slip the stableboy a tip of two extra silver to put up with the intracable beast.* *Inside Saku can get himself some ale, and settles down for a session of knucklebones with a few drovers. He manages to make about an extra ten silver before the shiftiest of the lot is caught trying to nudge the bones to make them easier to catch inbetween the bounces of the ball. Predictably a fight breaks out, and Saku is at the front of it, feeding the cheating son-of-a-bugbear his own knucklebones. While he does get some good licks in, he's tossed out for an hour with the other drovers by the peacekeepers, and has to wait to get back in to finish his ale.* *Ashlie, the halfling dogboy is happy to see Shilo again and gives you a wide, gap-toothed grin as you stable him. Earth Hammer is quiet and docile, and goes over to the tow-headed stableboy without a murmur of complaint.* *Inside, you can get a bowl of dubious catch-all stew and a thick slab of dark brown trencher bread, along with a mug of sweet apple cider for not too much. Taking a seat near the back, you find that it is only marginally quieter than the surrounding tables. It's not in too much shadow, but you can get a reasonably good view of the surroundings from there. No less than five bar brawls break out, but there are a couple of hulking half-orc peacekeepers that break them up in short order. To your non-surprise, your new party member Saku is at the heart of one of these fights. * *Zafira also comes in later, and if you both wish, you can sit together. The music is perhaps a bit loud for casual conversation, but those around you seem fairly happy and lively. In between the brawls, caused by cheating at dice or knucklebones, or some ill-timed comment about one of the "ladies" that ply the crowd, you can enjoy the rather boucy music and amusing drunken antics of tipsy horse-drovers attempting to dance.* *Rhia, at the White Swan you can enjoy Aeron's elaborate illusions, and enjoy a very fine meal with exquisite wine. You know that Cherry Blossom is being well taken care of, as the stable boys seemed delighted to have her.* *Jabin, as you leave Honeybee in the care of the stable boy at the Adventurer's Guild, he nods enthusiastically at your special requests.* "We'll be taking good care of her, sir wizard. I have sweet feed and some nice apples here for all the special beasts, and I'll make sure she gets some," he says with a wink. Stable boy is probably a misnomer, the weathered stablehand with teeth missing (probably from a kick from an irate charge) is old enough to be your father. *Inside Jemmie and Sarwen are waiting with a pidgeon pie and a glass of white wine apiece.* "I think you'll really get along with this group Jabin. I was trying to find as many genasi as I could... they tend to have a better understanding of what it's like to be different. They won't be as quick to judge, I think. You're a hard worker, and I wanted to find people who'd appreciate that. Besides, Pharos is one of Pelor's own, and they're rather big on acceptance," she says with a smile. Jemmie is rather thoroughly involved with her pie, but looks up from stuffing her face to give you a chipmunk-cheeked grin of encouragement. *In the morning, you can all break your fast, saddle up your horses (though Saku gets a hearty nip from Viper in the process), and head over to the Guild's staging yard. Three large wagons are loaded with firewood, crates, bags, barrels, and bundles. You can identify tents, rope, torches, lamps, vials of lamp oil, and various other traveling supplies. You also note several strongboxes that are latched with a sturdy lock; you would assume they are the pilgrims' funds for their journey.* *Six sturdy draft horses are already in the traces, two horses for each wagon, and two drivers sit in each driver's bench. While one seems to indeed be the driver, the other has a light crossbow and a small quiver of bolts at his feet.* *Marna, the pregnant woman, has made a little nest for herself in the bed of one of the wagons, presumably to avoid any distress to her child. The other thirteen pilgrims are finishing saddling their horses and making last-minute adjustments to their gear. Several are filling their waterskins at the Guilds' well. A dozen pack horses, of the same build as those drawing the wagons, are loaded up with light packs and tied in strings behind the last wagon. Father Parab waves at you and comes over to greet you as you arrive.* "Good morning. We're almost ready to to go, just a few moments more. I wanted to introduce you to the other members of our group. My second is over there, Mother Iraly," he says, pointing to a sturdy-looking woman, clearly of farm stock. "The drivers are Darvon, Quillo, and Temerant, and we have three archers by their side, Wert, Ulbat, and Prebek. Those three are the only ones with any real weapons' training, though I know Marna has a knack with throwing knives, and most of the rest of us can weild a club or quarterstaff if it should come to that. "However, I've told everyone quite clearly what do if it we should be set upon by bandits or beasts. Tie the horses down, hide under the wagons, and keep out of your way," Parab says the last with a bit of a smile. [OOC - Stabling for a dog at the Saddlebag Saloon is 1 silver, stabling for a horse is 2 silver. An ale or a mug of apple cider is two copper, a meal is five copper. A place on the floor (as most rooms have a large bed, for about six, an enough floor space for about eighteen bodies) is 3 silver, and a place in a bed is 5 silver. A single cell-like room (that comes with a "companion") runs two gold. A tiny private room without a companion is 1 gold and 5 silver. Stabling at the White Swan is 5 silver. A good meal is 7 silver, and a glass of wine is 1 gold. A good bottle of wine is 10 gold. A typical room sleeps about six, two in a bed and four on the floor, with 2 gold for a floor pallet and 3 gold for a space on the bed. A small private room is 4 gold. Use of their bathhouse is 1 gold, soap and towels are 5 silver apiece. At the Yellow Dog stabling is 4 silver, a meal is 3 silver and an ale is 1 silver. A room that sleeps eight (six on the floor and two on a bed) is 5 silver for the floor and 1 gold for the bed. A small private room is 2 gold. You can wash out by the rain barrel in back for 5 copper. At the Adventurer's Guild a silver will get you food, drink, stabling, and a tiny room, though it's very quiet and not too many people are there. In the morning, five copper will get you a mug of cider and some buttered bread for breakfast at the Saddlebag Saloon. 5 silver will get you fresh milk, cinnemon rolls, and strawberries and cream for breakfast at the White Swan. At the Yellow Dog, breakfast is 2 silver, and consists of alcoholic cider, bacon and bread. At the Adventurer's Guild, 3 copper will get you fresh strawberry juice, nut bread and butter, and apples.] [/QUOTE]
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