Tequila Sunrise
Adventurer
This basic planetouched racial progression will take the place of aasimar, tieflings and such in the next planar campaign that I run. This progression will cover a wide range of planetouched (at least 9 types). This is my first attempt at creating a racial class, so I'm very concerned with balance. I'd like this progression to be appealing, but not so much so that every PC and his mother take a level or two. I would also really like to avoid the "I'll just take that 4th planetouched level to get that 2nd ability boost" syndrome. So, too good? Too weak? Or juuust right?
Advancement: A planetouched cannot have racial levels in any other race, but he/she need not take his/her first planetouched level at 1st character level, nor take more than one racial level, nor take planetouched levels consecutively.
HD: As outsiders, planetouched recieve d8 hp, all good saves, and 8 + Int (x4 at 1st) sp from their racial HD.
Energy Resist: This applies to acid, cold, electricity or fire damage, depending on planetouched type.
Spell-like Abilities: Specific abilities will depend on type of planetouched, but will range from combat-oriented to utility spells.
Ability Boost: Choose an ability. You gain a +2 racial bonus to it.
+1 Caster Level: This bonus applies to a single caster progression. This bonus can be applied retroactively.
Darkvision: You gain darkvision, or add this to your current darkvision range.
Code:
SLAs
Level HD 1 2 3 Special
1 1 1 -- -- Outsider Type, Energy Resist 2, 1st level SLAs 1/day
2 1 2 -- -- Ability Boost, Darkvision 30, Energy Resist 4, +1 Caster Level
3 2 2 1 -- Energy Resist 6, 1st level SLAs 2/day, 2nd level SLAs 1/day
4 2 2 2 -- Ability Boost, Darkvision 60, Energy Resist 8, +1 Caster Level
5 3 2 2 1 Energy Resist 10, 1st level SLAs 3/day, 2nd level SLAs 2/day, 3rd level SLA 1/day
Advancement: A planetouched cannot have racial levels in any other race, but he/she need not take his/her first planetouched level at 1st character level, nor take more than one racial level, nor take planetouched levels consecutively.
HD: As outsiders, planetouched recieve d8 hp, all good saves, and 8 + Int (x4 at 1st) sp from their racial HD.
Energy Resist: This applies to acid, cold, electricity or fire damage, depending on planetouched type.
Spell-like Abilities: Specific abilities will depend on type of planetouched, but will range from combat-oriented to utility spells.
Ability Boost: Choose an ability. You gain a +2 racial bonus to it.
+1 Caster Level: This bonus applies to a single caster progression. This bonus can be applied retroactively.
Darkvision: You gain darkvision, or add this to your current darkvision range.