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<blockquote data-quote="Nifft" data-source="post: 3628602" data-attributes="member: 6562"><p>No worries. It's easy to remove -- just Edit the post and change the title. (The overly nice thing that happened on the WotC boards never happened here, so all it does is make most folks here confused.)</p><p></p><p> Consider making it Prestige Class and a feat chain instead. Hmm. Maybe something like...</p><p></p><p><strong>Planar Exemplar</strong></p><p></p><p><u>Prereqs</u>:</p><p>- BAB +1</p><p>- Knowledge (Planes) 2 ranks</p><p></p><p><strong>Benefits</strong>:</p><p>- HD d8</p><p>- BAB: Full.</p><p>- Good save: Choose one.</p><p>- Skills: <strong>8 + Int</strong> -- Knowledge (Planes), Survival, plus choose any ten skills to be class skills. (Each Knowledge or Perform counts as a separate skill.)</p><p></p><p><u>Goodies By Level</u>:</p><p>1/ Planar Affinity, Planar Talent</p><p>2/ Planar Talent</p><p>3/ Planar Talent</p><p>4/ Planar Talent</p><p></p><p><strong>Planar Affinity</strong>: Choose one alignment (Chaos, Law, Good or Evil) or elemental (Air, Earth, Fire or Water), or something else cool the DM comes up with, like Shadow or Astral or whatever. You gain a competence bonus equal to your class level to the following skill checks when they relate to a being with the same descriptor: Diplomacy, Heal, Sense Motive. If you are the Exemplar of an alignment, you also gain an aura (like a Cleric) which can be detected by the appropriate spells.</p><p></p><p><strong>Planar Talents</strong>: This is like the SW Saga talent system, but less well thought out.</p><ul> <li data-xf-list-type="ul"> Outsider Proficiencies: You gain proficiency with all Martial weapons.</li> <li data-xf-list-type="ul"> Energy Channeling: Your Exemplar levels stack with your Cleric levels for the purpose of turning or rebuking undead. Prereq: Ability to turn or rebuke undead.</li> <li data-xf-list-type="ul"> Elemental Channeling: Your Exemplar levels stack with your Cleric levels for the purpose of turning or rebuking elementals. Prereq: Ability to turn or rebuke elementals.</li> <li data-xf-list-type="ul"> Elemental Resistance: You gain 10 points of energy resistance based on your chosen element. Fire is obvious, water is cold or acid, and air is electricity or sonic. Prereq: Exemplar of Air, Fire, or Water. Special: You may choose this talent more than once, and its effects stack.</li> <li data-xf-list-type="ul"> Damage Reduction: You gain DR based on your associated alignment or element.<br /> - Chaos: DR 2/cold iron<br /> - Law: DR 2/silver<br /> - Good: DR 2/evil<br /> - Evil: DR 2/good<br /> - Earth: DR 1/-- and Natural Armor +1<br /> Prereq: Exemplar of Earth, or any alignment. Special: You may choose this talent more than once, and its effects stack.</li> <li data-xf-list-type="ul"> Magical Affinity: You gain a bonus equal to your class level on Use Magic Device checks involving items with your associated descriptor. This usually means spell-trigger items which trigger spells that have the descriptor, but your DM may give you access to others, such as those on the associated Domain's spell list.</li> <li data-xf-list-type="ul"> Spell-Like Ability: Choose one spell from the clerical Domain list associated with your chosen descriptor. This spell's level must be one-half of your character level or less, and is subject to DM's approval, because I'm lazy. You may use this spell once per day. When you gain a character level, you can trade this spell in for a different spell for which you qualify. Special: You may choose this talent more than once, and its effects stack. You may choose the same spell twice (gaining an additional daily use), or you can choose two different spells.</li> <li data-xf-list-type="ul"> Spank the Wicked: Once per day, you can Smite beings with a descriptor opposed to yours, adding your Charisma to an attack roll and your character level to damage.<br /> Air <-> Earth<br /> Fire <-> Water<br /> Chaos <-> Law<br /> Good <-> Evil<br /> Special: You may choose this talent more than once, and its effects stack, granting you an additional daily Smite use.</li> <li data-xf-list-type="ul"> Paragon Commander: You gain a +2 bonus on your Leadership score with respect to your cohort, so long as your cohort's subtype matches your associated descriptor.</li> <li data-xf-list-type="ul"> Favored Enemy: As the Ranger class feature, but you may only choose from Undead, Outsiders or Elementals. (No, just one subtype of Outsiders, not all of them. Munchkin.)</li> <li data-xf-list-type="ul"> Special Movement: You gain a movement bonus associated with your element.<br /> - Air: you may <em>feather fall</em> (Sp) at will.<br /> - Earth: you gain a +4 bonus to resist trip or bull rush attempts.<br /> - Water: you gain a +8 bonus to Swim checks, and you may take 10 on Swim checks even when threatened.<br /> Prereq: Exemplar of Air, Earth or Water.</li> <li data-xf-list-type="ul"> Outsider Senses: You gain one of the following:<br /> - Darkvision 60 ft.<br /> - Low-light vision<br /> - Alertness<br /> - Blind-Fight<br /> Special: You may choose this talent more than once. Each time, choose a different benefit.</li> </ul><p></p><p></p><p>... and then some high-level Feats to expand on these abilities, similar to the Heritage feats in the PHB-II or Complete Mage.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3628602, member: 6562"] No worries. It's easy to remove -- just Edit the post and change the title. (The overly nice thing that happened on the WotC boards never happened here, so all it does is make most folks here confused.) Consider making it Prestige Class and a feat chain instead. Hmm. Maybe something like... [b]Planar Exemplar[/b] [u]Prereqs[/u]: - BAB +1 - Knowledge (Planes) 2 ranks [b]Benefits[/b]: - HD d8 - BAB: Full. - Good save: Choose one. - Skills: [b]8 + Int[/b] -- Knowledge (Planes), Survival, plus choose any ten skills to be class skills. (Each Knowledge or Perform counts as a separate skill.) [u]Goodies By Level[/u]: 1/ Planar Affinity, Planar Talent 2/ Planar Talent 3/ Planar Talent 4/ Planar Talent [b]Planar Affinity[/b]: Choose one alignment (Chaos, Law, Good or Evil) or elemental (Air, Earth, Fire or Water), or something else cool the DM comes up with, like Shadow or Astral or whatever. You gain a competence bonus equal to your class level to the following skill checks when they relate to a being with the same descriptor: Diplomacy, Heal, Sense Motive. If you are the Exemplar of an alignment, you also gain an aura (like a Cleric) which can be detected by the appropriate spells. [b]Planar Talents[/b]: This is like the SW Saga talent system, but less well thought out. [list] [*] Outsider Proficiencies: You gain proficiency with all Martial weapons. [*] Energy Channeling: Your Exemplar levels stack with your Cleric levels for the purpose of turning or rebuking undead. Prereq: Ability to turn or rebuke undead. [*] Elemental Channeling: Your Exemplar levels stack with your Cleric levels for the purpose of turning or rebuking elementals. Prereq: Ability to turn or rebuke elementals. [*] Elemental Resistance: You gain 10 points of energy resistance based on your chosen element. Fire is obvious, water is cold or acid, and air is electricity or sonic. Prereq: Exemplar of Air, Fire, or Water. Special: You may choose this talent more than once, and its effects stack. [*] Damage Reduction: You gain DR based on your associated alignment or element. - Chaos: DR 2/cold iron - Law: DR 2/silver - Good: DR 2/evil - Evil: DR 2/good - Earth: DR 1/-- and Natural Armor +1 Prereq: Exemplar of Earth, or any alignment. Special: You may choose this talent more than once, and its effects stack. [*] Magical Affinity: You gain a bonus equal to your class level on Use Magic Device checks involving items with your associated descriptor. This usually means spell-trigger items which trigger spells that have the descriptor, but your DM may give you access to others, such as those on the associated Domain's spell list. [*] Spell-Like Ability: Choose one spell from the clerical Domain list associated with your chosen descriptor. This spell's level must be one-half of your character level or less, and is subject to DM's approval, because I'm lazy. You may use this spell once per day. When you gain a character level, you can trade this spell in for a different spell for which you qualify. Special: You may choose this talent more than once, and its effects stack. You may choose the same spell twice (gaining an additional daily use), or you can choose two different spells. [*] Spank the Wicked: Once per day, you can Smite beings with a descriptor opposed to yours, adding your Charisma to an attack roll and your character level to damage. Air <-> Earth Fire <-> Water Chaos <-> Law Good <-> Evil Special: You may choose this talent more than once, and its effects stack, granting you an additional daily Smite use. [*] Paragon Commander: You gain a +2 bonus on your Leadership score with respect to your cohort, so long as your cohort's subtype matches your associated descriptor. [*] Favored Enemy: As the Ranger class feature, but you may only choose from Undead, Outsiders or Elementals. (No, just one subtype of Outsiders, not all of them. Munchkin.) [*] Special Movement: You gain a movement bonus associated with your element. - Air: you may [i]feather fall[/i] (Sp) at will. - Earth: you gain a +4 bonus to resist trip or bull rush attempts. - Water: you gain a +8 bonus to Swim checks, and you may take 10 on Swim checks even when threatened. Prereq: Exemplar of Air, Earth or Water. [*] Outsider Senses: You gain one of the following: - Darkvision 60 ft. - Low-light vision - Alertness - Blind-Fight Special: You may choose this talent more than once. Each time, choose a different benefit. [/list] ... and then some high-level Feats to expand on these abilities, similar to the Heritage feats in the PHB-II or Complete Mage. Cheers, -- N [/QUOTE]
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