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Planning a halloween adventure
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<blockquote data-quote="Greenfield" data-source="post: 6718742" data-attributes="member: 6669384"><p>In our world the Wild Hunt is specific to the Celtic lands. On the nights of the Hunter's Moon (full moon), the Hunt sweeps up all who have dies and takes them to Tor, the gateway to the land of the dead.</p><p></p><p>Vandos is the Master of the Hunt, and wears the horned crown. Arwyn is the keeper of Tor.</p><p></p><p>The Egyptian gatherer of souls is Ra, who rides the chariot of the sun. Each day he gathers all who are ready to pass on (i.e. their bodies have been prepared) as he flies by. At sunset he lands his chariot at the edge of the Nile, where he and the departed board the great golden barge that he pilots down to the Palace of Two Truths. He has to fight his way past Apophis, the great serpent of destruction, and protect the fallen from the Children of Sobek, the crocodile god.</p><p></p><p>His character was a priestess of a non-historical deity called Taiia. We've sort of placed he in central/southern Africa, but there are no tales of her afterlife transition, nor if her faith even has such a thing. Nothing to work with there.</p><p></p><p>The character switched to the Egyptian pantheon, which is closer, geographically, to where the character died. I may have to work with that. </p><p></p><p></p><p>I won't deny his character the chance to come back, since every other character has had that opportunity. "Fair" is always a hard concept, but "even-handed" is more or less a requirement for a DM.</p><p></p><p>I've also advised him of an alternate back story that ties the two characters together without them being siblings, and a way for him to have followed/found us that fits more organically into the story.</p><p></p><p>Whether he accepts any of that is up to him. He could decide he wants to play the new character,in which case it's done.</p><p></p><p>As far as my Halloween adventure is concerned, it doesn't matter whether he wants the old character back or not. It's the effort that will be the foundation of the tale, regardless of how it turns out.</p><p></p><p>Besides, the party is 10th level, pushing 11th. It's time they got out and made a name for themselves, and the trip to Death's Door is one of those things that legends are made of.</p><p></p><p>But you've given me a good idea.</p><p></p><p>Regardless of religious tradition, the Sluagh (hounds of the hunt) we use are based on Shadow Mastiff, from the Monster Manual. Nasty things whose home is the Plane of Shadows. Just CR 5, but a real threat when they come in a pack, with surprise.</p><p></p><p>So that gives us one nightmare aspect, the element of the chase, the unseen enemy always waiting for a chance to strike.</p><p></p><p>Next we have Shadow Egypt. This would be a sort of reversal, since the Egypt on the Plane of Shadow might appear to be grander than the real thing. In our world, Egypt is besieged by Persia on the one border, and by the forces of a Bantu empire on the other. It's lost land and power, making it a "shadow of it's former self." So we have a strange and twisted setting, an empire with ghostly armies. Not undead, just the armies that were or might be.</p><p></p><p>Their opponent will literally be the ghost of an ancient empire.</p><p></p><p>We have the element of time pressure: They have to reach the right place on the Nile before sunset, in a world where you can't see the sun. If they don't make it then, well, they've quite literally missed the boat.</p><p></p><p>Now, I'd like to incorporate into that the conflict between Taiia, the PC's former patron goddess, and Ra, head of the Egyptian pantheon. Her Divine rank is higher than his (highest in Deities and Demigods, in fact), but he's on his home soil.</p><p></p><p>So how to send them? And how not to have my character included? (DM's character always sits the game out.)</p><p></p><p>Okay, the trip isn't via <em>Shadow Walk</em>. It's a case of Dream travel. I'll invent a religious ritual, part of a Raise or Res ceremony at the temple. My character, being an Elf, doesn't sleep, so he can't go. His job, and that of our NPC, will be to stand guard over the others as they leave their bodies. Once it begins they'll be given sacred wine, laced with the appropriate ritual herbs. They'll "wake up" in a grander version of the temple. (How many nightmares include realizing that you're naked in a public place" ) But because the Egyptians believe that you can "take it with you", I'll either skip that part, or their possessions will be there and available. </p><p></p><p>From there they'll have their job cut out for them.</p><p></p><p>Should I have Taiia in the dream as an Aspect, directing the Shadow Mastiff, as a force opposing the Jackals of Anubis? (In Egyptian mythology, the jackals serve Anubis as guardians of the dead, to protect them from the terrors of death.) </p><p></p><p>And, unlike the Egyptians, Taiia has no problem involving undead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think I have something.</p><p></p><p>Thoughts? Commentary? Advice?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6718742, member: 6669384"] In our world the Wild Hunt is specific to the Celtic lands. On the nights of the Hunter's Moon (full moon), the Hunt sweeps up all who have dies and takes them to Tor, the gateway to the land of the dead. Vandos is the Master of the Hunt, and wears the horned crown. Arwyn is the keeper of Tor. The Egyptian gatherer of souls is Ra, who rides the chariot of the sun. Each day he gathers all who are ready to pass on (i.e. their bodies have been prepared) as he flies by. At sunset he lands his chariot at the edge of the Nile, where he and the departed board the great golden barge that he pilots down to the Palace of Two Truths. He has to fight his way past Apophis, the great serpent of destruction, and protect the fallen from the Children of Sobek, the crocodile god. His character was a priestess of a non-historical deity called Taiia. We've sort of placed he in central/southern Africa, but there are no tales of her afterlife transition, nor if her faith even has such a thing. Nothing to work with there. The character switched to the Egyptian pantheon, which is closer, geographically, to where the character died. I may have to work with that. I won't deny his character the chance to come back, since every other character has had that opportunity. "Fair" is always a hard concept, but "even-handed" is more or less a requirement for a DM. I've also advised him of an alternate back story that ties the two characters together without them being siblings, and a way for him to have followed/found us that fits more organically into the story. Whether he accepts any of that is up to him. He could decide he wants to play the new character,in which case it's done. As far as my Halloween adventure is concerned, it doesn't matter whether he wants the old character back or not. It's the effort that will be the foundation of the tale, regardless of how it turns out. Besides, the party is 10th level, pushing 11th. It's time they got out and made a name for themselves, and the trip to Death's Door is one of those things that legends are made of. But you've given me a good idea. Regardless of religious tradition, the Sluagh (hounds of the hunt) we use are based on Shadow Mastiff, from the Monster Manual. Nasty things whose home is the Plane of Shadows. Just CR 5, but a real threat when they come in a pack, with surprise. So that gives us one nightmare aspect, the element of the chase, the unseen enemy always waiting for a chance to strike. Next we have Shadow Egypt. This would be a sort of reversal, since the Egypt on the Plane of Shadow might appear to be grander than the real thing. In our world, Egypt is besieged by Persia on the one border, and by the forces of a Bantu empire on the other. It's lost land and power, making it a "shadow of it's former self." So we have a strange and twisted setting, an empire with ghostly armies. Not undead, just the armies that were or might be. Their opponent will literally be the ghost of an ancient empire. We have the element of time pressure: They have to reach the right place on the Nile before sunset, in a world where you can't see the sun. If they don't make it then, well, they've quite literally missed the boat. Now, I'd like to incorporate into that the conflict between Taiia, the PC's former patron goddess, and Ra, head of the Egyptian pantheon. Her Divine rank is higher than his (highest in Deities and Demigods, in fact), but he's on his home soil. So how to send them? And how not to have my character included? (DM's character always sits the game out.) Okay, the trip isn't via [I]Shadow Walk[/I]. It's a case of Dream travel. I'll invent a religious ritual, part of a Raise or Res ceremony at the temple. My character, being an Elf, doesn't sleep, so he can't go. His job, and that of our NPC, will be to stand guard over the others as they leave their bodies. Once it begins they'll be given sacred wine, laced with the appropriate ritual herbs. They'll "wake up" in a grander version of the temple. (How many nightmares include realizing that you're naked in a public place" ) But because the Egyptians believe that you can "take it with you", I'll either skip that part, or their possessions will be there and available. From there they'll have their job cut out for them. Should I have Taiia in the dream as an Aspect, directing the Shadow Mastiff, as a force opposing the Jackals of Anubis? (In Egyptian mythology, the jackals serve Anubis as guardians of the dead, to protect them from the terrors of death.) And, unlike the Egyptians, Taiia has no problem involving undead. :) I think I have something. Thoughts? Commentary? Advice? [/QUOTE]
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