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Planning a new campaign - a "pseudo-sandbox" ruined city
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<blockquote data-quote="Mercurius" data-source="post: 5608845" data-attributes="member: 59082"><p>Thanks for all of the replies - every single one has something useful and helpful (I love EN World!). To go through some specifics:</p><p></p><p></p><p></p><p>Great recommendation - I just purchased it on Amazon Marketplace five minutes ago for $2 + shipping. Thanks!</p><p></p><p></p><p></p><p>I like that. At the least there will be other adventuring parties that the PCs will run into - some potentially much higher in level. But there will also be agents of various orders, including the Seekers Guild, which is a very organized adventurer's guild that sends people out ("Seekers") to find remnants of the prior civilization, in particular the key to the greater magic that was wielded.</p><p></p><p></p><p></p><p>Thanks, Raven, I'll look through that. </p><p></p><p></p><p></p><p>Good idea. Actually, Chichen Itza isn't a bad comp because I'm going for an Atlantean vibe with non-European architecture with pyramids, ziggurats, etc. </p><p></p><p></p><p></p><p>I forgot about that! I used to own it but it was lost or sold years ago. I just re-ordered a copy on Amazon for $5 including shipping - a second purchase from this thread!</p><p></p><p></p><p></p><p>Thanks for the links. As for the "Ancient Evil," funny you should mention that. I started running the higher level characters through the first part of the 4E version of <em>Tomb of Horrors </em>and I was re-visioning Acererak as an undead wizard from the prior high civilization who was trying to make a comeback. There's more to come there.</p><p></p><p>But one of the things that the PCs would figure out is that the high civilization was destroyed by a great war between the wizard-kings, the Sul Magari, and the old gods. Both lost - the civilization was destroyed, the Sul Magari killed (for the most part - some survived in undead form and some, unknown to anyone, reconfigured themselves as the new pantheon of gods...another secret the PCs should find out). But in the process, one of the old gods was imprisoned and not destroyed - and within this city. So I'm going to lead the PCs into freeing this god. The problem is that a thousand years of imprisonment has driven him mad and made him very dangerous. If you've read Steven Erikson's Malazan books, I'm thinking something along the lines of a Jaghut Tyrant. </p><p></p><p></p><p></p><p>This is pretty much exactly what I want to do. Thanks for clarifying this for me. And as for "knowing how bad things are," read my reply above to Hand of Evil. It will get pretty bad.</p><p> </p><p></p><p></p><p>That's not a bad idea. I'm torn, though, as I really like the feeling of completeness that you get from playing a character through every level, even if a level is only one or two sessions. But I'll just have to wait and see how it turns out. I've also dabbled with the idea of just starting them at higher level maybe in the 3-5 range, but one of the things I like about 4E is that every level is quite playable and you don't feel like a newborn babe at 1st level like you did in AD&D (remember magic-users with 1-4 HP who, after casting <em>magic missile, </em>had to hide behind the fighter, fearfully clutching their quarterstaff or tossing a weak dart or two into the fray?).</p><p></p><p></p><p></p><p>Thanks for more links - I've got a lot to check out!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5608845, member: 59082"] Thanks for all of the replies - every single one has something useful and helpful (I love EN World!). To go through some specifics: Great recommendation - I just purchased it on Amazon Marketplace five minutes ago for $2 + shipping. Thanks! I like that. At the least there will be other adventuring parties that the PCs will run into - some potentially much higher in level. But there will also be agents of various orders, including the Seekers Guild, which is a very organized adventurer's guild that sends people out ("Seekers") to find remnants of the prior civilization, in particular the key to the greater magic that was wielded. Thanks, Raven, I'll look through that. Good idea. Actually, Chichen Itza isn't a bad comp because I'm going for an Atlantean vibe with non-European architecture with pyramids, ziggurats, etc. I forgot about that! I used to own it but it was lost or sold years ago. I just re-ordered a copy on Amazon for $5 including shipping - a second purchase from this thread! Thanks for the links. As for the "Ancient Evil," funny you should mention that. I started running the higher level characters through the first part of the 4E version of [I]Tomb of Horrors [/I]and I was re-visioning Acererak as an undead wizard from the prior high civilization who was trying to make a comeback. There's more to come there. But one of the things that the PCs would figure out is that the high civilization was destroyed by a great war between the wizard-kings, the Sul Magari, and the old gods. Both lost - the civilization was destroyed, the Sul Magari killed (for the most part - some survived in undead form and some, unknown to anyone, reconfigured themselves as the new pantheon of gods...another secret the PCs should find out). But in the process, one of the old gods was imprisoned and not destroyed - and within this city. So I'm going to lead the PCs into freeing this god. The problem is that a thousand years of imprisonment has driven him mad and made him very dangerous. If you've read Steven Erikson's Malazan books, I'm thinking something along the lines of a Jaghut Tyrant. This is pretty much exactly what I want to do. Thanks for clarifying this for me. And as for "knowing how bad things are," read my reply above to Hand of Evil. It will get pretty bad. That's not a bad idea. I'm torn, though, as I really like the feeling of completeness that you get from playing a character through every level, even if a level is only one or two sessions. But I'll just have to wait and see how it turns out. I've also dabbled with the idea of just starting them at higher level maybe in the 3-5 range, but one of the things I like about 4E is that every level is quite playable and you don't feel like a newborn babe at 1st level like you did in AD&D (remember magic-users with 1-4 HP who, after casting [I]magic missile, [/I]had to hide behind the fighter, fearfully clutching their quarterstaff or tossing a weak dart or two into the fray?). Thanks for more links - I've got a lot to check out! [/QUOTE]
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