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General Tabletop Discussion
*TTRPGs General
Planning a new campaign - a "pseudo-sandbox" ruined city
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<blockquote data-quote="Celebrim" data-source="post: 5608878" data-attributes="member: 4937"><p>So you are playing in the 3rd Interum Period of Sartha after the Iconoclasm and the fall of the Second Empire?</p><p></p><p>I find it interesting how often themes repeat in gamers imaginations. It's almost impossible to be original - just infinite variation on a few powerful mythic themes.</p><p></p><p></p><p></p><p>Good to see you didn't actually have a mind reading device and that our respective histories diverge.</p><p></p><p></p><p></p><p>Since there is obviously no sense in trying to maintain my originality, it's important I think to keep in mind what role the Sorcerer Kings had in creating the aforementioned Apocalypse. If they had any role at all, even if that role is not clearly remembered, chances are the majority of society is not very eager to have history repeat itself. There should be significant and strong factions, including some who are quite sympathetic in their motivations if not their methods, who are not happy at all to have the equivalent of unstable nuclear weapons dug up and distributed. There might be widespread taboos against certain sorts of magical investigation or even magic at all.</p><p></p><p>As for your setting, there is an existing thread around here somewhere concerning the mechanics of setting a campaign centered on investigation of a ruined city. Some of the ideas in there might be of value to you.</p><p></p><p>Ahh... <a href="http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html" target="_blank">here it is.</a></p><p></p><p>Also try <a href="http://www.enworld.org/forum/general-rpg-discussion/275874-exploration-based-adventures-campaigns-how-do-you-do.html" target="_blank">here.</a></p></blockquote><p></p>
[QUOTE="Celebrim, post: 5608878, member: 4937"] So you are playing in the 3rd Interum Period of Sartha after the Iconoclasm and the fall of the Second Empire? I find it interesting how often themes repeat in gamers imaginations. It's almost impossible to be original - just infinite variation on a few powerful mythic themes. Good to see you didn't actually have a mind reading device and that our respective histories diverge. Since there is obviously no sense in trying to maintain my originality, it's important I think to keep in mind what role the Sorcerer Kings had in creating the aforementioned Apocalypse. If they had any role at all, even if that role is not clearly remembered, chances are the majority of society is not very eager to have history repeat itself. There should be significant and strong factions, including some who are quite sympathetic in their motivations if not their methods, who are not happy at all to have the equivalent of unstable nuclear weapons dug up and distributed. There might be widespread taboos against certain sorts of magical investigation or even magic at all. As for your setting, there is an existing thread around here somewhere concerning the mechanics of setting a campaign centered on investigation of a ruined city. Some of the ideas in there might be of value to you. Ahh... [URL="http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html"]here it is.[/URL] Also try [URL="http://www.enworld.org/forum/general-rpg-discussion/275874-exploration-based-adventures-campaigns-how-do-you-do.html"]here.[/URL] [/QUOTE]
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