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General Tabletop Discussion
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Planning a one-shot game
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1443881" data-attributes="member: 6584"><p>Excellent idea! Have fun with it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My 2 cents: </p><p></p><p>I have played/run quite a few one offs. But I've only played in a small number of con games, so may not have a good grip on this. But that's never stopped me commenting before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>IMO the simpler the better - Far easier to get a feel for a lower level character than a higher level one. Also a simpler plot has more room for customising on the fly and is less likely to confuse the players! Generally found them to work best.</p><p></p><p>I liked getting a paragraph or two of simple intro for a character. Just a bit of where I come from, how I know the other party members and a vague 'what I do'. Basically short, to the point and with some big RP hooks that can be grabbed if the player wants/needs to!</p><p></p><p>FWIW, don't think the system matters, as long as it's either easy or familiar -I'd go with 3.5...</p><p></p><p>Edit: 'Plug-ins'! I like to have a few 'plot loops' that can slow things up a bit if the game is running too fast, or can be left out entirely if the players are dithering. Pretty much fleshed out random encounters. Tend to do a few roleplaying and a few combat so I can choose depending on how things are going. Don't want a 4 hour game to finish in 2 just because the players actually pay attention and do things properly!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1443881, member: 6584"] Excellent idea! Have fun with it! :) My 2 cents: I have played/run quite a few one offs. But I've only played in a small number of con games, so may not have a good grip on this. But that's never stopped me commenting before. :D IMO the simpler the better - Far easier to get a feel for a lower level character than a higher level one. Also a simpler plot has more room for customising on the fly and is less likely to confuse the players! Generally found them to work best. I liked getting a paragraph or two of simple intro for a character. Just a bit of where I come from, how I know the other party members and a vague 'what I do'. Basically short, to the point and with some big RP hooks that can be grabbed if the player wants/needs to! FWIW, don't think the system matters, as long as it's either easy or familiar -I'd go with 3.5... Edit: 'Plug-ins'! I like to have a few 'plot loops' that can slow things up a bit if the game is running too fast, or can be left out entirely if the players are dithering. Pretty much fleshed out random encounters. Tend to do a few roleplaying and a few combat so I can choose depending on how things are going. Don't want a 4 hour game to finish in 2 just because the players actually pay attention and do things properly! [/QUOTE]
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