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<blockquote data-quote="Greenfield" data-source="post: 7203668" data-attributes="member: 6669384"><p>Actually kind of past that stage. Dealing with the rifts, and the BBEG behind them, is the theme of the whole campaign.</p><p></p><p>The BBEG, called the Nightmare King, has been directing rifts for a few years. He has troops, usually Fiendish templated things, that come through and wreak havoc.</p><p></p><p>PCs have been dealing with them, and occasionally closing portals, since the first session of the campaign, 10 levels ago.</p><p></p><p>But to even start to do more than patch and bail, they need to take the fight to the enemy. They need to make an extended excursion through the dimensional rift. They've been dealing with mooks, more or less, while the lieutenants who command the monsters and direct the rifts remained mostly safe on their side of the portal. There have been only two times, in 10"+ levels, that the foe of the moment ever fell. They always got away, usually without ever risking their own hides at all.</p><p></p><p>The real BBEG, the Nightmare King himself, is neither remotely human nor remotely sane. He sometimes forgets how gravity works in mortal realms (I'm using a specific example), and has little or no clue how people think. Some times. Other times he's proven to be calculating and canny.</p><p></p><p>In any case I need to come up with something that the PCs will venture through the rift to deal with, and an appropriate set of dreamscape scenes for them to deal with.</p><p></p><p>We've had PCs cross before, but always some hold back, so continuing means a party split with half or more being left out of the action.</p><p></p><p>They need to take that step, and I need to be ready when they do.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7203668, member: 6669384"] Actually kind of past that stage. Dealing with the rifts, and the BBEG behind them, is the theme of the whole campaign. The BBEG, called the Nightmare King, has been directing rifts for a few years. He has troops, usually Fiendish templated things, that come through and wreak havoc. PCs have been dealing with them, and occasionally closing portals, since the first session of the campaign, 10 levels ago. But to even start to do more than patch and bail, they need to take the fight to the enemy. They need to make an extended excursion through the dimensional rift. They've been dealing with mooks, more or less, while the lieutenants who command the monsters and direct the rifts remained mostly safe on their side of the portal. There have been only two times, in 10"+ levels, that the foe of the moment ever fell. They always got away, usually without ever risking their own hides at all. The real BBEG, the Nightmare King himself, is neither remotely human nor remotely sane. He sometimes forgets how gravity works in mortal realms (I'm using a specific example), and has little or no clue how people think. Some times. Other times he's proven to be calculating and canny. In any case I need to come up with something that the PCs will venture through the rift to deal with, and an appropriate set of dreamscape scenes for them to deal with. We've had PCs cross before, but always some hold back, so continuing means a party split with half or more being left out of the action. They need to take that step, and I need to be ready when they do. [/QUOTE]
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