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<blockquote data-quote="Eltab" data-source="post: 7204389" data-attributes="member: 6803337"><p>You may have to kidnap the PCs. They've been messing with BBEG's plans rather consistently, he will finally see them as an obstacle. If they won't come over here where he can deal with them, under their own power, then they will have to be pushed / pulled / dragged.</p><p>Or plan a flat-out assassination attempt. The PCs might be mad enough to pursue a fleeing survivor back, even back through a portal.</p><p></p><p>Do the PCs have any way to mess with the dimensional rifts? If not, they need it. Whatever they come up with can include a "motion detector" when a new rift is created or an existing one is moved. This gives them a way to get a step ahead in the game.</p><p></p><p>Have you accidentally created circumstances where the PCs can only ever be on strategic defense, they cannot take the fight to the enemy?</p><p></p><p>You could introduce an NPC who has been academically hypothesizing about the rifts, and finally learned that this stuff works in real life. He can fill in information the PCs do not have presently.</p><p>You can also introduce an NPC who has been more aggressive about dealing with this problem; he went scouting on the other side. He heard about the PCs' reputation and came over to explore joining forces. He can boost confidence of the PCs who aren't 'going over there'.</p><p></p><p>3e <em>Heroes of Horror</em> has background-building material about dreamscapes and nightmare realms that you may find useful.</p><p>I suppose you could set up 'beyond the rifts' like the classic 4-part video game: locate and beat up progressively-tougher Local Bosses then face Final Boss after a side-quest to obtain some vital equipment.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7204389, member: 6803337"] You may have to kidnap the PCs. They've been messing with BBEG's plans rather consistently, he will finally see them as an obstacle. If they won't come over here where he can deal with them, under their own power, then they will have to be pushed / pulled / dragged. Or plan a flat-out assassination attempt. The PCs might be mad enough to pursue a fleeing survivor back, even back through a portal. Do the PCs have any way to mess with the dimensional rifts? If not, they need it. Whatever they come up with can include a "motion detector" when a new rift is created or an existing one is moved. This gives them a way to get a step ahead in the game. Have you accidentally created circumstances where the PCs can only ever be on strategic defense, they cannot take the fight to the enemy? You could introduce an NPC who has been academically hypothesizing about the rifts, and finally learned that this stuff works in real life. He can fill in information the PCs do not have presently. You can also introduce an NPC who has been more aggressive about dealing with this problem; he went scouting on the other side. He heard about the PCs' reputation and came over to explore joining forces. He can boost confidence of the PCs who aren't 'going over there'. 3e [I]Heroes of Horror[/I] has background-building material about dreamscapes and nightmare realms that you may find useful. I suppose you could set up 'beyond the rifts' like the classic 4-part video game: locate and beat up progressively-tougher Local Bosses then face Final Boss after a side-quest to obtain some vital equipment. [/QUOTE]
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