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*Pathfinder & Starfinder
Planning an AoO Machine
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5305093" data-attributes="member: 35909"><p>The other thread already has some staple advice, so I'll just add...</p><p></p><p>Thicket of Blades stance (Tome of Battle), to help make sure enemies can't avoid your AoOs.</p><p></p><p>Elusive Target feat (C.Warrior) is all-around awesome for negating power attack and making enemies hit each other. But it also has the "Cause Overreach" tactic to let you trip foes who miss you with their AoOs you provoke by moving. They aren't actually AoOs, just free attacks. IMO that makes them even better, as you're not expending AoOs on all of that tripping goodness. Obviously works best if you have Improved Trip for the +4 and the free followup attack (also doesn't cost an AoO).</p><p></p><p>Also look at the Stormguard Warrior tactical feat (ToB, again). You can use combat rhythm for your attacks during your turn. Even with all your penalties for defensive fighting, you can probably hit touch AC to set up for a scary next round (for each touch, you do +5 damage to that target the next round, presumably including AoOs). Perhaps more importantly, Channel the Storm gives a massive bonus for every time you could take an AoO but choose not to.</p><p></p><p>I think doing a bit of Warblade and possibly a Crusader dip (or just buy Thicket of Blades with feats, but you seem like you'll be feat starved) is a good idea.</p><p></p><p>Of course, Hold the Line is always awesome. I like Defensive Throw, but the pre-reqs are stiff. If you're teaming with a rogue or any other melee glass cannon PC, consider Backstab (dragon mag; crystalkeep feat index). When you're flanking an enemy, any time he's foolish enough to attack [not you], it provokes an AoO from you. In fact, the melee rogue would do well to pick up the feat, too. That way the enemy's screwed no matter what he does.</p><p></p><p>EDIT: Regarding race, Goliath is nice, but possibly over rated. Consider your options carefully. A Human can use Enlarge Person, a Goliath can't (Monstrous Humanoid, he needs tattoos of Expansion, which are MUCH more expensive). So, barring the Barbarian substitution level, it's actually easier fo the human to obtain a 10 ft natural reach. On top of that, Magic Item Compendium has Strong Arm Bracers. For 6000 gp, they let you use weapons one size larger at no penalty. And they explicitly do not stack with powerful build. Think carefully whether or not that +1 level adjustment's really worth it.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5305093, member: 35909"] The other thread already has some staple advice, so I'll just add... Thicket of Blades stance (Tome of Battle), to help make sure enemies can't avoid your AoOs. Elusive Target feat (C.Warrior) is all-around awesome for negating power attack and making enemies hit each other. But it also has the "Cause Overreach" tactic to let you trip foes who miss you with their AoOs you provoke by moving. They aren't actually AoOs, just free attacks. IMO that makes them even better, as you're not expending AoOs on all of that tripping goodness. Obviously works best if you have Improved Trip for the +4 and the free followup attack (also doesn't cost an AoO). Also look at the Stormguard Warrior tactical feat (ToB, again). You can use combat rhythm for your attacks during your turn. Even with all your penalties for defensive fighting, you can probably hit touch AC to set up for a scary next round (for each touch, you do +5 damage to that target the next round, presumably including AoOs). Perhaps more importantly, Channel the Storm gives a massive bonus for every time you could take an AoO but choose not to. I think doing a bit of Warblade and possibly a Crusader dip (or just buy Thicket of Blades with feats, but you seem like you'll be feat starved) is a good idea. Of course, Hold the Line is always awesome. I like Defensive Throw, but the pre-reqs are stiff. If you're teaming with a rogue or any other melee glass cannon PC, consider Backstab (dragon mag; crystalkeep feat index). When you're flanking an enemy, any time he's foolish enough to attack [not you], it provokes an AoO from you. In fact, the melee rogue would do well to pick up the feat, too. That way the enemy's screwed no matter what he does. EDIT: Regarding race, Goliath is nice, but possibly over rated. Consider your options carefully. A Human can use Enlarge Person, a Goliath can't (Monstrous Humanoid, he needs tattoos of Expansion, which are MUCH more expensive). So, barring the Barbarian substitution level, it's actually easier fo the human to obtain a 10 ft natural reach. On top of that, Magic Item Compendium has Strong Arm Bracers. For 6000 gp, they let you use weapons one size larger at no penalty. And they explicitly do not stack with powerful build. Think carefully whether or not that +1 level adjustment's really worth it. [/QUOTE]
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