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<blockquote data-quote="iamtheend" data-source="post: 5305165" data-attributes="member: 94031"><p>My original plan for Goliath Glaive AoO Expansion dude.</p><p></p><p>Not sure if these are house rules but using the Warrior from Unearthed Arcane I'm allowed either Fighter Bonus Feats or Barbarian abilities/feats on my bonus feats from Warrior. This is the source for that we're using at the bottom of page 2 <a href="http://www.scribd.com/doc/7386566/DD-Unearthed-Arcana-Based-CLASS-Trinity" target="_blank">D&D Unearthed Arcana Based CLASS Trinity</a></p><p></p><p>I am allowed to use Dastana's and I plan on using a Chain shirt so I am able to wear them. Uncanny Dodge ensures my safety with Light Armor for the most part.</p><p></p><p>8th Level I'm not so sure what to pick for feats. I am looking for any help on what to take out, put in, and where to put it for level advancement. If something isn't legal please point it out. As far as I know everything for Fighter Bonus feats or the Warrior Bonus feats is in the correct spot and I am taking the Improved Natural Armor/Heavy Lithoderms on correct levels too.</p><p></p><p> <p style="text-align: center"><p style="text-align: center">[FONT=&quot]Flaws: Improved Trip(Murky-eyed), Knock-down(Pathetic -2 Cha)[/FONT]</p> </p><p> [FONT=&quot]1. [/FONT][FONT=&quot]Combat Expertise, Near and Far (3rd party feat that allows me to hit adjacent enemies), Uncanny Dodge[/FONT]</p><p> [FONT=&quot]2. [/FONT][FONT=&quot]Deft Opportunist, Combat Reflexes[/FONT]</p><p> [FONT=&quot]3. [/FONT][FONT=&quot]Heavy Lithoderms (+1 AC)[/FONT]</p><p> [FONT=&quot]4. [/FONT][FONT=&quot]Canny Opportunist, Exploit Adjustment[/FONT]</p><p> [FONT=&quot]5. [/FONT][FONT=&quot]Weapon Focus[/FONT][FONT=&quot][/FONT]</p><p> [FONT=&quot]6. [/FONT][FONT=&quot]Improved Combat Reflexes, Improved Natural Armor (+1 AC)[/FONT]</p><p> [FONT=&quot]7. [/FONT][FONT=&quot]-- [/FONT]</p><p> [FONT=&quot]8. [/FONT][FONT=&quot](Warrior Bonus Feat), (Psychic Warrior Bonus Feat)[/FONT]</p><p> [FONT=&quot]9. [/FONT][FONT=&quot]Improved Natural Armor (+1 AC)[/FONT]</p><p> [FONT=&quot]10. [/FONT][FONT=&quot]Weapon Specialization[/FONT]</p><p> [FONT=&quot]11. [/FONT][FONT=&quot]Melee Weapon Mastery (Slashing)[/FONT]</p><p> [FONT=&quot]12. [/FONT][FONT=&quot]Damage Reduction (2/- at this point), Improved Natural Armor (+1 AC)[/FONT]</p><p> [FONT=&quot]13. [/FONT][FONT=&quot] --[/FONT]</p><p> [FONT=&quot]14. [/FONT][FONT=&quot]Slashing Flurry, Greater Weapon Focus[/FONT]</p><p> [FONT=&quot]15. [/FONT][FONT=&quot]Improved Natural Armor (+1 AC)[/FONT]</p><p> [FONT=&quot]16. [/FONT][FONT=&quot]Defensive Sweep[/FONT]</p><p> [FONT=&quot]17. [/FONT][FONT=&quot]Greater Weapon Specialization[/FONT]</p><p> [FONT=&quot]18. [/FONT][FONT=&quot]Weapon Supremacy[/FONT]</p><p> [FONT=&quot]19. [/FONT][FONT=&quot] [/FONT]</p><p> [FONT=&quot]20. [/FONT][FONT=&quot]Greater Combat Reflexes, Pounce (Barbarian Complete Champion variant ability)[/FONT]</p></blockquote><p></p>
[QUOTE="iamtheend, post: 5305165, member: 94031"] My original plan for Goliath Glaive AoO Expansion dude. Not sure if these are house rules but using the Warrior from Unearthed Arcane I'm allowed either Fighter Bonus Feats or Barbarian abilities/feats on my bonus feats from Warrior. This is the source for that we're using at the bottom of page 2 [url=http://www.scribd.com/doc/7386566/DD-Unearthed-Arcana-Based-CLASS-Trinity]D&D Unearthed Arcana Based CLASS Trinity[/url] I am allowed to use Dastana's and I plan on using a Chain shirt so I am able to wear them. Uncanny Dodge ensures my safety with Light Armor for the most part. 8th Level I'm not so sure what to pick for feats. I am looking for any help on what to take out, put in, and where to put it for level advancement. If something isn't legal please point it out. As far as I know everything for Fighter Bonus feats or the Warrior Bonus feats is in the correct spot and I am taking the Improved Natural Armor/Heavy Lithoderms on correct levels too. [CENTER][CENTER][FONT="]Flaws: Improved Trip(Murky-eyed), Knock-down(Pathetic -2 Cha)[/FONT][/CENTER][/CENTER] [FONT="]1. [/FONT][FONT="]Combat Expertise, Near and Far (3rd party feat that allows me to hit adjacent enemies), Uncanny Dodge[/FONT] [FONT="]2. [/FONT][FONT="]Deft Opportunist, Combat Reflexes[/FONT] [FONT="]3. [/FONT][FONT="]Heavy Lithoderms (+1 AC)[/FONT] [FONT="]4. [/FONT][FONT="]Canny Opportunist, Exploit Adjustment[/FONT] [FONT="]5. [/FONT][FONT="]Weapon Focus[/FONT][FONT="][/FONT] [FONT="]6. [/FONT][FONT="]Improved Combat Reflexes, Improved Natural Armor (+1 AC)[/FONT] [FONT="]7. [/FONT][FONT="]-- [/FONT] [FONT="]8. [/FONT][FONT="](Warrior Bonus Feat), (Psychic Warrior Bonus Feat)[/FONT] [FONT="]9. [/FONT][FONT="]Improved Natural Armor (+1 AC)[/FONT] [FONT="]10. [/FONT][FONT="]Weapon Specialization[/FONT] [FONT="]11. [/FONT][FONT="]Melee Weapon Mastery (Slashing)[/FONT] [FONT="]12. [/FONT][FONT="]Damage Reduction (2/- at this point), Improved Natural Armor (+1 AC)[/FONT] [FONT="]13. [/FONT][FONT="] --[/FONT] [FONT="]14. [/FONT][FONT="]Slashing Flurry, Greater Weapon Focus[/FONT] [FONT="]15. [/FONT][FONT="]Improved Natural Armor (+1 AC)[/FONT] [FONT="]16. [/FONT][FONT="]Defensive Sweep[/FONT] [FONT="]17. [/FONT][FONT="]Greater Weapon Specialization[/FONT] [FONT="]18. [/FONT][FONT="]Weapon Supremacy[/FONT] [FONT="]19. [/FONT][FONT="] [/FONT] [FONT="]20. [/FONT][FONT="]Greater Combat Reflexes, Pounce (Barbarian Complete Champion variant ability)[/FONT] [/QUOTE]
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