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Planning and running urban campains
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<blockquote data-quote="ForceUser" data-source="post: 2694647" data-attributes="member: 2785"><p>Tip: Hone your improv skills. You'll need them. </p><p></p><p>I love running city-based campaigns--there's such freedom for both the players and the DM. As DM, I don't have to specifically set up adventures in a city-based campaign, all I have to do is flesh out important NPCs and their goals and motivations, throw out a story hook to get the players involved with the NPCs, and then sit back and watch what happens. There's so much potential for great role-playing in a city game, because of the inherently non-linear nature of the setting. Unlike dungeons, there's no way a DM can prep for every contingency, and in a way that's a comfort. As long as you know the gist of what's going on in town, you can ad hoc the rest of it. Make sure you know how the city operates--who runs the show, who <em>really</em> runs the show, names of important organizations and NPCs, city landmarks, and city history--and you're fine. From there on out it's all about your mad improv skillz and ability to react to the players' decisions on the fly. Running a city campaign is a great exercise for DMs who wish to improve their skill. Personally, it's my favorite kind of campaign these days.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2694647, member: 2785"] Tip: Hone your improv skills. You'll need them. I love running city-based campaigns--there's such freedom for both the players and the DM. As DM, I don't have to specifically set up adventures in a city-based campaign, all I have to do is flesh out important NPCs and their goals and motivations, throw out a story hook to get the players involved with the NPCs, and then sit back and watch what happens. There's so much potential for great role-playing in a city game, because of the inherently non-linear nature of the setting. Unlike dungeons, there's no way a DM can prep for every contingency, and in a way that's a comfort. As long as you know the gist of what's going on in town, you can ad hoc the rest of it. Make sure you know how the city operates--who runs the show, who [i]really[/i] runs the show, names of important organizations and NPCs, city landmarks, and city history--and you're fine. From there on out it's all about your mad improv skillz and ability to react to the players' decisions on the fly. Running a city campaign is a great exercise for DMs who wish to improve their skill. Personally, it's my favorite kind of campaign these days. [/QUOTE]
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