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<blockquote data-quote="Zappo" data-source="post: 2743759" data-attributes="member: 633"><p>I do different things for different campaigns, adapting my style to the players and the tone of the game. Currently, I'm DMing two campaigns: a Planescape campaign, and a Warcraft campaign.</p><p></p><p>The Planescape campaign is meticulously planned; I have a certain plot and detailed locations and NPCs and everything. You know, maps with numbered rooms, stat blocks telling which spell he knows and how many copper coins he has, the whole shebang. Since I strongly dislike railroading, I <em>also</em> have multiple contingencies planned for whatever action I figured the party might take, <em>and</em> a whole lot of context details that could turn out to become important.</p><p></p><p>The Warcraft campaign is 90% unplanned. I've got a vague notion that a demon is trying to cause certain dangerous artifacts, long lost, to resurface and the PCs have to secure them before they fall into the wrong hands. That's about it as far as the campaign as a whole is concerned. We're into the 50th session and I haven't even thought about a name for the demon yet. The single adventure isn't much better.</p><p></p><p>We seem to have about the same fun either way, though the Planescape plots are certainly more involved and more satisfying for me. But after the Abyssal Campaign is over, I'll be running converted modules for a while, and then it'll be mostly ad-lib there as well. I can no longer afford to spend as much time planning as I do playing.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2743759, member: 633"] I do different things for different campaigns, adapting my style to the players and the tone of the game. Currently, I'm DMing two campaigns: a Planescape campaign, and a Warcraft campaign. The Planescape campaign is meticulously planned; I have a certain plot and detailed locations and NPCs and everything. You know, maps with numbered rooms, stat blocks telling which spell he knows and how many copper coins he has, the whole shebang. Since I strongly dislike railroading, I [i]also[/i] have multiple contingencies planned for whatever action I figured the party might take, [i]and[/i] a whole lot of context details that could turn out to become important. The Warcraft campaign is 90% unplanned. I've got a vague notion that a demon is trying to cause certain dangerous artifacts, long lost, to resurface and the PCs have to secure them before they fall into the wrong hands. That's about it as far as the campaign as a whole is concerned. We're into the 50th session and I haven't even thought about a name for the demon yet. The single adventure isn't much better. We seem to have about the same fun either way, though the Planescape plots are certainly more involved and more satisfying for me. But after the Abyssal Campaign is over, I'll be running converted modules for a while, and then it'll be mostly ad-lib there as well. I can no longer afford to spend as much time planning as I do playing. [/QUOTE]
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