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<blockquote data-quote="fusangite" data-source="post: 2744378" data-attributes="member: 7240"><p>All of my campaigns have a preconceived plot. None of them has a preconceived storyline. I know that in my campaign, the characters will travel through seven cities and, in the process, find the Holy Grail; these cities will be the City of the Trees, City of the Sea, City of Riches, City of Frustration, City of Celebration, the Four Sided City and the City of Glass. I know that arrayed against them are analogues of Tezcatlipoca and Kronos and that these things will be expressed in Celtic, Mormon and Iroquois terms. The basic physics of the world will be a combination of Early Spiritualist Mormonism and Thomistic Catholicism. </p><p></p><p>I have no idea where the cities will be, what they will be called, in what order they will be encountered, what will happen there or the way in which the city's nature will correspond to its name. And I don't really know what the Holy Grail will turn out to be. The storyline is largely controlled by the players; the plot is controlled by me.</p><p></p><p>I tend to establish a world structure which will naturally suggest a narrative structure and, from there, I create place-specific background for locations and times through which the characters travel.</p><p></p><p>I don't plan adventures very far ahead, except in the sense that I know, at some point in the story, that certain a red and a white dragon will show up and fight eachother. While there are certain inevitable events, again, almost everything about the event is left undefined.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2744378, member: 7240"] All of my campaigns have a preconceived plot. None of them has a preconceived storyline. I know that in my campaign, the characters will travel through seven cities and, in the process, find the Holy Grail; these cities will be the City of the Trees, City of the Sea, City of Riches, City of Frustration, City of Celebration, the Four Sided City and the City of Glass. I know that arrayed against them are analogues of Tezcatlipoca and Kronos and that these things will be expressed in Celtic, Mormon and Iroquois terms. The basic physics of the world will be a combination of Early Spiritualist Mormonism and Thomistic Catholicism. I have no idea where the cities will be, what they will be called, in what order they will be encountered, what will happen there or the way in which the city's nature will correspond to its name. And I don't really know what the Holy Grail will turn out to be. The storyline is largely controlled by the players; the plot is controlled by me. I tend to establish a world structure which will naturally suggest a narrative structure and, from there, I create place-specific background for locations and times through which the characters travel. I don't plan adventures very far ahead, except in the sense that I know, at some point in the story, that certain a red and a white dragon will show up and fight eachother. While there are certain inevitable events, again, almost everything about the event is left undefined. [/QUOTE]
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