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Planning for character death?
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<blockquote data-quote="Rechan" data-source="post: 4492950" data-attributes="member: 54846"><p>1) Have them roll a new character. I am very against resurrection. I am also a player who is eager to play a billion different characters, so the death of a character means an opportunity for another. </p><p></p><p>2) Trip into the land of the dead to retrieve the PC's soul and bring it back. This will result in grim reapers and other servants to the god of the dead hunting down the PC to collect them. </p><p></p><p>3a) In case of a TPK: The players are resurrected 100 years after their death, because they failed their task and now they need help fixing it. </p><p></p><p>3b) Play out the result of the PCs failure, have them make new characters who are in the aftermath of the problem. </p><p></p><p>4) As soon as the battle is over, take the player aside, and run a small scene where he wakes up standing in a boat by a dock during a storm. Standing on the dock is a Mysterious Stranger holding the tether to the boat. The Mysterious Stranger offers him a simple option: "I can return you to life, no wounds, no nothin'. You'll owe me a favor." He will not answer the character's questions as to Who or What, because he's the one offering a sweet deal here. Now watch the players responses as their bud pops up from an obvious fatality. (This is the ace up my sleeve).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4492950, member: 54846"] 1) Have them roll a new character. I am very against resurrection. I am also a player who is eager to play a billion different characters, so the death of a character means an opportunity for another. 2) Trip into the land of the dead to retrieve the PC's soul and bring it back. This will result in grim reapers and other servants to the god of the dead hunting down the PC to collect them. 3a) In case of a TPK: The players are resurrected 100 years after their death, because they failed their task and now they need help fixing it. 3b) Play out the result of the PCs failure, have them make new characters who are in the aftermath of the problem. 4) As soon as the battle is over, take the player aside, and run a small scene where he wakes up standing in a boat by a dock during a storm. Standing on the dock is a Mysterious Stranger holding the tether to the boat. The Mysterious Stranger offers him a simple option: "I can return you to life, no wounds, no nothin'. You'll owe me a favor." He will not answer the character's questions as to Who or What, because he's the one offering a sweet deal here. Now watch the players responses as their bud pops up from an obvious fatality. (This is the ace up my sleeve). [/QUOTE]
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