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Planning for my next SW d20 session -- am I insane?
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<blockquote data-quote="Prince Atom" data-source="post: 365786" data-attributes="member: 6046"><p>I'd say determine the outcome of the battle WITHOUT the PCs -- that is, if the PCs were not there, who would win? It sounds like the Shadow Academy, because they've got numbers.</p><p></p><p>Then, determine several key points in the battle where the PCs' actions could influence the outcome, and develop those as encounters. Then, give each encounter an effect depending on the outcome.</p><p></p><p>i.e.</p><p></p><p>The Shadow Academy wins on Yavin 4, but the Skywalker forces give a good accounting of themselves. Only about a quarter of the Jedi under Skywalker's aegis survive and escape, fleeing Yavin 4. The Shadow Jedi destroy the temple and Academy, loot what they can, and abandon the moon.</p><p></p><p>This is all without the PCs' intervention. Now for an encounter that could turn the tide of battle.</p><p></p><p>The Shadow forces land on the moon of Yavin and deploy several scouting forces. Unless the PCs intercept and destroy a certain group of scouts, the Shadows discover a way to flank the Skywalkers and catch them in a crossfire. The scouts do not have to be completely killed, but they must be denied the ability to communicate with the main Shadow force (a combat encounter should suffice; if the scouts are defeated, and only one or two escape, this is sufficient). If the PCs prevent the Shadows from flanking them, then the number of Skywalkers surviving the battle and fleeing the system increases to half their total force.</p><p></p><p>Anyone else thinking speeder bike chase? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Other encounters present themselves; maybe the PCs have to take out a piece of artillery, or confront and defeat the commanders (I presume Brakiss is not actually here). Each encounter has a different effect. Destroying heavy artillery means the temple and academy won't be razed; obliterating a series of command relay stations stops the Shadow from reaching the temple so they won't loot it; and destroying the command team breaks their morale and makes them flee, so the Skywalkers retain the moon.</p><p></p><p>Still, prepare for the Academy to lose about half its people.</p><p></p><p></p><p>And as for the blaster fire cutting down troops; the battle in Ep2 was on an open plain with little or no cover. Yavin is thickly jungled, and there's plenty of cover and few good lines of fire out to any distance. I'd expect that a battle in the jungles will take place at fairly short distances.</p><p></p><p>Have fun!</p><p></p><p>TWK</p><p>Wow... I'm more of a wargamer than I thought....</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 365786, member: 6046"] I'd say determine the outcome of the battle WITHOUT the PCs -- that is, if the PCs were not there, who would win? It sounds like the Shadow Academy, because they've got numbers. Then, determine several key points in the battle where the PCs' actions could influence the outcome, and develop those as encounters. Then, give each encounter an effect depending on the outcome. i.e. The Shadow Academy wins on Yavin 4, but the Skywalker forces give a good accounting of themselves. Only about a quarter of the Jedi under Skywalker's aegis survive and escape, fleeing Yavin 4. The Shadow Jedi destroy the temple and Academy, loot what they can, and abandon the moon. This is all without the PCs' intervention. Now for an encounter that could turn the tide of battle. The Shadow forces land on the moon of Yavin and deploy several scouting forces. Unless the PCs intercept and destroy a certain group of scouts, the Shadows discover a way to flank the Skywalkers and catch them in a crossfire. The scouts do not have to be completely killed, but they must be denied the ability to communicate with the main Shadow force (a combat encounter should suffice; if the scouts are defeated, and only one or two escape, this is sufficient). If the PCs prevent the Shadows from flanking them, then the number of Skywalkers surviving the battle and fleeing the system increases to half their total force. Anyone else thinking speeder bike chase? :cool: Other encounters present themselves; maybe the PCs have to take out a piece of artillery, or confront and defeat the commanders (I presume Brakiss is not actually here). Each encounter has a different effect. Destroying heavy artillery means the temple and academy won't be razed; obliterating a series of command relay stations stops the Shadow from reaching the temple so they won't loot it; and destroying the command team breaks their morale and makes them flee, so the Skywalkers retain the moon. Still, prepare for the Academy to lose about half its people. And as for the blaster fire cutting down troops; the battle in Ep2 was on an open plain with little or no cover. Yavin is thickly jungled, and there's plenty of cover and few good lines of fire out to any distance. I'd expect that a battle in the jungles will take place at fairly short distances. Have fun! TWK Wow... I'm more of a wargamer than I thought.... [/QUOTE]
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