Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Planning games, how do YOU do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 6236464" data-attributes="member: 23240"><p>I usually play games where character relations, motivations, goals, beliefs or something similar are an important part of character creation. We start by creating characters, so when I begin planning the game, I already have character sheets at hand.</p><p></p><p>I draw a mind map, with PCs as central nodes and the NPCs mentioned in their backgrounds around them. Lines between them represent relations. </p><p>Then I add more elements (NPCs, places, items, past events) until I have something to engage each goal and belief. And after that, I complete the graph by defining relations between the NPCs.</p><p></p><p>If I have enough time, I prepare character sheets for the NPCs that look like they can be important (tied to main motivation of any PC, or tied somehow to many PCs). If not, I just write down what are their main strengths and weaknesses. I add a few adjectives to guide me in roleplaying them.</p><p></p><p>I also prepare things that I know I will need at some point, but don't want to waste brainpower improvising or I'm just not good at improvising. Things like list of names for NPCs in various cultures (also names of villages/towns, names of ships etc.), a map to show how far the major locations are from each other, mechanical writeups of nameless NPC types (generic bandit, generic guard, generic thief etc.).</p><p></p><p></p><p></p><p>For the first adventure, I prepare a situation that lets me present a significant part of my relation map and that pushes PCs into action. I don't prepare a "plot" and make no assumptions about what my players will do. I just throw them into a situation that pushes their buttons, and react to what they do.</p><p></p><p>After each session, I update my mind map and use it as a guide on what to put in the spotlight next.</p></blockquote><p></p>
[QUOTE="steenan, post: 6236464, member: 23240"] I usually play games where character relations, motivations, goals, beliefs or something similar are an important part of character creation. We start by creating characters, so when I begin planning the game, I already have character sheets at hand. I draw a mind map, with PCs as central nodes and the NPCs mentioned in their backgrounds around them. Lines between them represent relations. Then I add more elements (NPCs, places, items, past events) until I have something to engage each goal and belief. And after that, I complete the graph by defining relations between the NPCs. If I have enough time, I prepare character sheets for the NPCs that look like they can be important (tied to main motivation of any PC, or tied somehow to many PCs). If not, I just write down what are their main strengths and weaknesses. I add a few adjectives to guide me in roleplaying them. I also prepare things that I know I will need at some point, but don't want to waste brainpower improvising or I'm just not good at improvising. Things like list of names for NPCs in various cultures (also names of villages/towns, names of ships etc.), a map to show how far the major locations are from each other, mechanical writeups of nameless NPC types (generic bandit, generic guard, generic thief etc.). For the first adventure, I prepare a situation that lets me present a significant part of my relation map and that pushes PCs into action. I don't prepare a "plot" and make no assumptions about what my players will do. I just throw them into a situation that pushes their buttons, and react to what they do. After each session, I update my mind map and use it as a guide on what to put in the spotlight next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Planning games, how do YOU do it?
Top