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Planning games, how do YOU do it?
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<blockquote data-quote="innerdude" data-source="post: 6236468" data-attributes="member: 85870"><p>Typically I'll start off doing a basic review of events from the past 2-3 sessions. </p><p></p><p></p><ol> <li data-xf-list-type="ol">What's happened that's important?</li> <li data-xf-list-type="ol">What's at stake for the characters?</li> <li data-xf-list-type="ol">What choices did they make that pointed the party in a certain direction?</li> <li data-xf-list-type="ol">What are the characters invested in, and what NPCs are either aligned or opposed to that investment?</li> </ol><p></p><p>After that, it's mostly building "scene frames" for places and people with which the party may interact. I try, as much as possible, to have no predetermined "route" or sequence of events. Typically I'll generate a basic outline of approximately 5 locations with their attendant NPCs. </p><p></p><p>At no point in this process am I dealing with stat blocks. It's purely about putting together the basic framework. This process generally takes 45 minutes to an hour. </p><p></p><p>Once I have a framework in place, I'll go ahead and generate some NPC stats for foes they're likely to combat. In <em>Savage Worlds</em>, this is typically a 20-minute process, tops.</p><p></p><p>If I'm feeling up to it, and want a big "set piece" battle, I'll fire up Serif DrawPlus and Photoshop, and put together a custom map. But this is pretty rare, maybe once every 6 months. This typically takes 3-4 hours to put together, but most of the time, maps are a Paizo blank flip mat and a set of dry erase markers.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6236468, member: 85870"] Typically I'll start off doing a basic review of events from the past 2-3 sessions. [LIST=1] [*]What's happened that's important? [*]What's at stake for the characters? [*]What choices did they make that pointed the party in a certain direction? [*]What are the characters invested in, and what NPCs are either aligned or opposed to that investment? [/LIST] After that, it's mostly building "scene frames" for places and people with which the party may interact. I try, as much as possible, to have no predetermined "route" or sequence of events. Typically I'll generate a basic outline of approximately 5 locations with their attendant NPCs. At no point in this process am I dealing with stat blocks. It's purely about putting together the basic framework. This process generally takes 45 minutes to an hour. Once I have a framework in place, I'll go ahead and generate some NPC stats for foes they're likely to combat. In [I]Savage Worlds[/I], this is typically a 20-minute process, tops. If I'm feeling up to it, and want a big "set piece" battle, I'll fire up Serif DrawPlus and Photoshop, and put together a custom map. But this is pretty rare, maybe once every 6 months. This typically takes 3-4 hours to put together, but most of the time, maps are a Paizo blank flip mat and a set of dry erase markers. [/QUOTE]
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