Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Planning games, how do YOU do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scrivener of Doom" data-source="post: 6238527" data-attributes="member: 87576"><p>I think one of the keys to running 3.5E successfully - which means with minimal DM burnout - is to understand that extensive preparation of stat blocks, in particular, is going to be wasted. Keep it simple and keep it moving.</p><p></p><p>What I also find helpful in terms of the seat-of-the-pants style you describe is having, in the back of your mind at least, the rough outlines of three or so old school location-based adventures that can be easily adapted on the fly when you absolutely need something more substantial to run.</p><p></p><p>One of those for me - and, no doubt, many others - is the Caves of Chaos from <em>B2 Keep on the Borderlands</em>. The basic conceit of a series of caves (or they could be dwarven mines or minotaur tunnels - whatever) inhabited by multiple tribes with a mysterious temple (or arcane oracle or archetypal evil wizard) acting as some sort of locus of loose control is a location for which there are nearly infinite variations on the basic them but which can be dropped in almost anywhere.</p><p></p><p>Almost every campaign I run includes a location like this and it's my "go to" location when I am otherwise scratching for ideas and the players really want to explore and fight.</p><p></p><p>There are other adventures like that - <em>Raiders of Galath's Roost</em> from Dungeon 87 (?) is also like that for me - which are fairly simple in concept, have maps you can easily change on the fly and using the adventure's basic framework you can quickly improvise a decent adventure with next to no preparation.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6238527, member: 87576"] I think one of the keys to running 3.5E successfully - which means with minimal DM burnout - is to understand that extensive preparation of stat blocks, in particular, is going to be wasted. Keep it simple and keep it moving. What I also find helpful in terms of the seat-of-the-pants style you describe is having, in the back of your mind at least, the rough outlines of three or so old school location-based adventures that can be easily adapted on the fly when you absolutely need something more substantial to run. One of those for me - and, no doubt, many others - is the Caves of Chaos from [I]B2 Keep on the Borderlands[/I]. The basic conceit of a series of caves (or they could be dwarven mines or minotaur tunnels - whatever) inhabited by multiple tribes with a mysterious temple (or arcane oracle or archetypal evil wizard) acting as some sort of locus of loose control is a location for which there are nearly infinite variations on the basic them but which can be dropped in almost anywhere. Almost every campaign I run includes a location like this and it's my "go to" location when I am otherwise scratching for ideas and the players really want to explore and fight. There are other adventures like that - [I]Raiders of Galath's Roost[/I] from Dungeon 87 (?) is also like that for me - which are fairly simple in concept, have maps you can easily change on the fly and using the adventure's basic framework you can quickly improvise a decent adventure with next to no preparation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Planning games, how do YOU do it?
Top