Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Planning Morrus' D20 Modern Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 1052453" data-attributes="member: 1"><p>Right, we'll start with a little campaign background.</p><p></p><p>Southampton is a city on the South Coast of England. It has all the usual things you'd find in a city, including a university and fairly large dockyards. The city is bisected by a river - the River Itchen - over which there are three bridges.</p><p></p><p>They city used to be surrounded by Roman walls, and until the early 20th century these walls (largely) still stood, although the city had grown far, far beyond their boundaries over the centuries. During WWII, the walls were largely bombed to the ground, although remnants still remain. You can still "Walk the Southampton Walls", and every year you can go on the "Ghostwalk", a tour of the inner city along the walls.</p><p></p><p>The Titanic originally left from Southampton on April 10, 1912, and there is a memorial standing in the city park.</p><p></p><p>It's a medium sized city by English standards, and is pretty much a student town with several colleges and a university. The town centre is busy, with one large indoor shopping centre ("West Quay") and numerous streets with the usual assortment of stores.</p><p></p><p>The Civic Centre, in the centre of town, is a large white building with a clock tower. Here, you'll find the police station, the public library, an art gallery, the courts and various local government offices.</p><p></p><p><strong>Your characters</strong></p><p></p><p>Please refer to page 285 of the D20 Modern rulebook for more info on the Shadow Chasers setting and some slight differences to "straight" D20 Modern. As you don't all have the UA book, I'll not be using Urban Arcana.</p><p></p><p>Your characters may be of any nationality, and may be in Southampton for whatever reason you wish. It would make sense if they weren't *all* foreigners, though.</p><p></p><p>At the start of the game you all know one another reasonably well. You have been sharing a rented house near the city centre. It's up to you why you ended up in that house. It'll depend on your characters as to whether it ends up being scummy student accomodation or whether it is actually somewhere nice to live. I'll describe the house when I've read your backgrounds.</p><p></p><p>You will be starting at 4th level. Generate ability scores with 28 points using the guidelines on page 15 of the D20 Modern rulebook. Note that at 4th level you gain one extra point to add.</p><p></p><p>You start with max HP at first level. I will trust you to roll the rest of your HP.</p><p></p><p>Choose an occupation as indicated on page 32 and write that into your back story.</p><p></p><p>Notable differences to D&D - make note of your Action Dice (page 36) and your Wealth Bonus (page 38). Page 37 introduces Reputation.</p><p></p><p>Note that the setting is in England. Convert dollars to pounds on a one-for-one basis, though, to keep things simple. Firearms are not available, and you are not allowed to start play with any firearms training. Stick to swords, staffs, crossbows and the like. Think Buffy.</p><p></p><p>Any questions, just yell.</p><p></p><p>Oh - and please register a messageboard account with your character name to make my life easier. Please also include your regular username in your sig.</p></blockquote><p></p>
[QUOTE="Morrus, post: 1052453, member: 1"] Right, we'll start with a little campaign background. Southampton is a city on the South Coast of England. It has all the usual things you'd find in a city, including a university and fairly large dockyards. The city is bisected by a river - the River Itchen - over which there are three bridges. They city used to be surrounded by Roman walls, and until the early 20th century these walls (largely) still stood, although the city had grown far, far beyond their boundaries over the centuries. During WWII, the walls were largely bombed to the ground, although remnants still remain. You can still "Walk the Southampton Walls", and every year you can go on the "Ghostwalk", a tour of the inner city along the walls. The Titanic originally left from Southampton on April 10, 1912, and there is a memorial standing in the city park. It's a medium sized city by English standards, and is pretty much a student town with several colleges and a university. The town centre is busy, with one large indoor shopping centre ("West Quay") and numerous streets with the usual assortment of stores. The Civic Centre, in the centre of town, is a large white building with a clock tower. Here, you'll find the police station, the public library, an art gallery, the courts and various local government offices. [b]Your characters[/b] Please refer to page 285 of the D20 Modern rulebook for more info on the Shadow Chasers setting and some slight differences to "straight" D20 Modern. As you don't all have the UA book, I'll not be using Urban Arcana. Your characters may be of any nationality, and may be in Southampton for whatever reason you wish. It would make sense if they weren't *all* foreigners, though. At the start of the game you all know one another reasonably well. You have been sharing a rented house near the city centre. It's up to you why you ended up in that house. It'll depend on your characters as to whether it ends up being scummy student accomodation or whether it is actually somewhere nice to live. I'll describe the house when I've read your backgrounds. You will be starting at 4th level. Generate ability scores with 28 points using the guidelines on page 15 of the D20 Modern rulebook. Note that at 4th level you gain one extra point to add. You start with max HP at first level. I will trust you to roll the rest of your HP. Choose an occupation as indicated on page 32 and write that into your back story. Notable differences to D&D - make note of your Action Dice (page 36) and your Wealth Bonus (page 38). Page 37 introduces Reputation. Note that the setting is in England. Convert dollars to pounds on a one-for-one basis, though, to keep things simple. Firearms are not available, and you are not allowed to start play with any firearms training. Stick to swords, staffs, crossbows and the like. Think Buffy. Any questions, just yell. Oh - and please register a messageboard account with your character name to make my life easier. Please also include your regular username in your sig. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Planning Morrus' D20 Modern Game
Top