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<blockquote data-quote="the Jester" data-source="post: 5633297" data-attributes="member: 1210"><p>Generally speaking, I do my best to anticipate what the group will do and prepare for that. </p><p></p><p>The specifics really depend- if the party is likely to go to a combat-heavy mode, I'll prep combat stats for their likely adversaries. If they are likely to go to a heavily social environment for a session, I'll prep npc motivations, personalities, etc. I don't use a specific form or format for my prep; I try to make it appropriate to the prep in question, if that makes sense.</p><p></p><p>I don't plan stories out, really; I more or less let the pcs direct the flow of the game. For instance, my group just finished up a modified version of <em>King of the Trollhaunt Warrens,</em> and now they have about a half-dozen different plot hooks dangling to choose from. These include: Coordinates to a teleport circle in the Underdark, not far from a Drow city; pursuing their adversary Quah-Nomag to the Mountain of Ultimate Winter; returning to their territories and continuing to explore a megadungeon that they know of; returning to their territories to build up infrastructure/guard against (another) famine; (if their secondary pcs deliver the info) teleport coordinates with the name "Acererak" written below them; going to Bile Mountain to try to find an immoth with information they might need; trying to find the Count d'Aara, their nominal feudal lord, who they have never seen; or really, just about anything else.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5633297, member: 1210"] Generally speaking, I do my best to anticipate what the group will do and prepare for that. The specifics really depend- if the party is likely to go to a combat-heavy mode, I'll prep combat stats for their likely adversaries. If they are likely to go to a heavily social environment for a session, I'll prep npc motivations, personalities, etc. I don't use a specific form or format for my prep; I try to make it appropriate to the prep in question, if that makes sense. I don't plan stories out, really; I more or less let the pcs direct the flow of the game. For instance, my group just finished up a modified version of [i]King of the Trollhaunt Warrens,[/i] and now they have about a half-dozen different plot hooks dangling to choose from. These include: Coordinates to a teleport circle in the Underdark, not far from a Drow city; pursuing their adversary Quah-Nomag to the Mountain of Ultimate Winter; returning to their territories and continuing to explore a megadungeon that they know of; returning to their territories to build up infrastructure/guard against (another) famine; (if their secondary pcs deliver the info) teleport coordinates with the name "Acererak" written below them; going to Bile Mountain to try to find an immoth with information they might need; trying to find the Count d'Aara, their nominal feudal lord, who they have never seen; or really, just about anything else. [/QUOTE]
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