Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Planning sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Verdande" data-source="post: 5633322" data-attributes="member: 69093"><p>I "plan" for the upcoming session in the vaguest possible way: </p><p></p><p>1) I figure out what's already happened and take a few notes, mostly to remind myself of the more important things that have happened.</p><p>2) Put some thought into where it's possible that they'll go, and maybe doodle up a quick flowchart of a dungon (that is, if I don't create one about two minutes beforehand while they're making arrangements to go to said dungeon)</p><p>3) Think of some random names and features of people that they might meet, because I'm really quite awful at thinking up names on the fly</p><p>4) Pre-roll, en masse, the random treasure of said dungeon, if they're going to a dungeon, and then let them find what I've rolled more or less in order when they stumble on a treasure cache.</p><p>5) Everything else ("story", plot hooks, etc) is done on the fly at the table, as we collectively decide what's going to happen in the session.</p><p></p><p>All it takes is about five minutes of prep time, and the important stuff is still up to the players: where they're going, what they're doing, who they're meeting, etc. </p><p></p><p>I'm of the school of thought that says that "story" isn't something you plan, it's something that happens during play. This has the dual benefits of meaning that player input is the driving force behind the story and that I don't have to prep for hardly anything that doesn't involve random rolls (which can take some time), which is a lifesaver.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5633322, member: 69093"] I "plan" for the upcoming session in the vaguest possible way: 1) I figure out what's already happened and take a few notes, mostly to remind myself of the more important things that have happened. 2) Put some thought into where it's possible that they'll go, and maybe doodle up a quick flowchart of a dungon (that is, if I don't create one about two minutes beforehand while they're making arrangements to go to said dungeon) 3) Think of some random names and features of people that they might meet, because I'm really quite awful at thinking up names on the fly 4) Pre-roll, en masse, the random treasure of said dungeon, if they're going to a dungeon, and then let them find what I've rolled more or less in order when they stumble on a treasure cache. 5) Everything else ("story", plot hooks, etc) is done on the fly at the table, as we collectively decide what's going to happen in the session. All it takes is about five minutes of prep time, and the important stuff is still up to the players: where they're going, what they're doing, who they're meeting, etc. I'm of the school of thought that says that "story" isn't something you plan, it's something that happens during play. This has the dual benefits of meaning that player input is the driving force behind the story and that I don't have to prep for hardly anything that doesn't involve random rolls (which can take some time), which is a lifesaver. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Planning sessions
Top