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General Tabletop Discussion
*Dungeons & Dragons
Planning Social Challenges like a Dungeon?
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<blockquote data-quote="Quickleaf" data-source="post: 6991416" data-attributes="member: 20323"><p>[MENTION=6864429]KRussellB[/MENTION]</p><p></p><p>I've done this (introduced more gamist elements into social interaction) in two ways.</p><p></p><p>The first was when PCs attempted to gain cooperation of a disreputable lord to pass through his lands; it involved me preparing a series of 5-6 questions the lord would ask the PCs. I had in the back of my mind potential ways they could gain a "success" at each question (e.g. skill checks, spells, smart role-playing, auto-successes based on other things), but then ran it freeform. According to the answers they gave, they accrued a number of successes. If they gained 6 successes I ruled it as a total success and the lord would agree to their demands entirely for a reasonable price. If they gained 4-5 successes I ruled it as a partial success and the lord would have demanding stipulations on the use of his lands that were unfavorable to the PCs. If they gained 3 or fewer successes, they failed and the lord outright refused their proposal, requiring them to figure out another way while putting the lord on alert for the PCs potentially trying to cross his lands without his permission.</p><p></p><p>The second was with an interrogation scene where the PCs interrogated a trio of cultists they'd taken captive. This was even more structured, and rather than try to explain it, I'll just post my one-page PDF of how I went about prepping and running it...</p><p></p><p>[ATTACH]79843[/ATTACH]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6991416, member: 20323"] [MENTION=6864429]KRussellB[/MENTION] I've done this (introduced more gamist elements into social interaction) in two ways. The first was when PCs attempted to gain cooperation of a disreputable lord to pass through his lands; it involved me preparing a series of 5-6 questions the lord would ask the PCs. I had in the back of my mind potential ways they could gain a "success" at each question (e.g. skill checks, spells, smart role-playing, auto-successes based on other things), but then ran it freeform. According to the answers they gave, they accrued a number of successes. If they gained 6 successes I ruled it as a total success and the lord would agree to their demands entirely for a reasonable price. If they gained 4-5 successes I ruled it as a partial success and the lord would have demanding stipulations on the use of his lands that were unfavorable to the PCs. If they gained 3 or fewer successes, they failed and the lord outright refused their proposal, requiring them to figure out another way while putting the lord on alert for the PCs potentially trying to cross his lands without his permission. The second was with an interrogation scene where the PCs interrogated a trio of cultists they'd taken captive. This was even more structured, and rather than try to explain it, I'll just post my one-page PDF of how I went about prepping and running it... [ATTACH]79843._xfImport[/ATTACH] [/QUOTE]
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Planning Social Challenges like a Dungeon?
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