Yora
Legend
I started a new campaign earlier this year and my plan was to make it a Sword & Sorcery game.
Pinning down the essentials of the genre is relatively easy: Protagonists follow personal goals and don't serve the greater good; there's no real clear cut line between good guys and bad guys; things can get hostile suddenly and violently; and success is never guaranteed".
But how do you actually turn that into adventures?
One thing that I neglected at the start of the campaign was to have the players make characters with complex backgrounds and motivations. I only told them that they are warriors in a village about a days march from the chiefs stronghold, and that's pretty much all the background the characters still have. (Two of the PCs are sisters and one is known among the shadier circles of the stronghold, but that's it.)
I think I'll introduce Alliegiance from d20 modern next time we play, but anything else you can recommend?
Pinning down the essentials of the genre is relatively easy: Protagonists follow personal goals and don't serve the greater good; there's no real clear cut line between good guys and bad guys; things can get hostile suddenly and violently; and success is never guaranteed".
But how do you actually turn that into adventures?
One thing that I neglected at the start of the campaign was to have the players make characters with complex backgrounds and motivations. I only told them that they are warriors in a village about a days march from the chiefs stronghold, and that's pretty much all the background the characters still have. (Two of the PCs are sisters and one is known among the shadier circles of the stronghold, but that's it.)
I think I'll introduce Alliegiance from d20 modern next time we play, but anything else you can recommend?