Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Planning Sword & Sorcery campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 6279868" data-attributes="member: 6670763"><p>That's what I mean. Saving one particular slave or refugee is one thing, trying to improve the fate of a whole population is an entirely differently one.</p><p>Usually in such stories, those people who get the heroes help are not random strangers they just happened to pass by. There's almost always some previous encounter that left an impact on the hero and because of that, the hero makes the whole thing personal. It doesn't have to be a relative or very close friend. It could also be a virtual stranger the hero met just 2 minutes ago and doesn't even know the name of, but for some reason they find themselves in a situation where the hero regards them as someone who belongs to him.</p><p></p><p>I think this can actually be made into a solid piece of advice: Make the PCs action help an actual specific individual with whom they have made some form of personal connection. Saving some girl from the village who has disappeared isn't going to make nearly as much of an impact than saving the daughter of the barmaid who is always brining the PCs their drinks at the tavern and once delivered them a secret message. If she pleads with the PCs to rescue her daughter, it's going to be so much more of an impact than having "some villagers" telling them that "a child" has disappeared.</p></blockquote><p></p>
[QUOTE="Yora, post: 6279868, member: 6670763"] That's what I mean. Saving one particular slave or refugee is one thing, trying to improve the fate of a whole population is an entirely differently one. Usually in such stories, those people who get the heroes help are not random strangers they just happened to pass by. There's almost always some previous encounter that left an impact on the hero and because of that, the hero makes the whole thing personal. It doesn't have to be a relative or very close friend. It could also be a virtual stranger the hero met just 2 minutes ago and doesn't even know the name of, but for some reason they find themselves in a situation where the hero regards them as someone who belongs to him. I think this can actually be made into a solid piece of advice: Make the PCs action help an actual specific individual with whom they have made some form of personal connection. Saving some girl from the village who has disappeared isn't going to make nearly as much of an impact than saving the daughter of the barmaid who is always brining the PCs their drinks at the tavern and once delivered them a secret message. If she pleads with the PCs to rescue her daughter, it's going to be so much more of an impact than having "some villagers" telling them that "a child" has disappeared. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Planning Sword & Sorcery campaigns
Top