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Planning the first adventure for my next campaign
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<blockquote data-quote="RangerWickett" data-source="post: 4242541" data-attributes="member: 63"><p>A little too weird there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But thanks for the suggestions, Wik and others.</p><p></p><p>I like Aholibamah's idea for traps. The place itself would not have been built with traps, but the people who live there now could have jury-rigged some things. A grate that slams shut and holds you until the tide comes in would be nice, even if it's normally just designed to trap animals.</p><p></p><p>I normally think ooze creatures are ridiculous and silly, but I might put one in, because any good Indy-esque adventure needs some icky creepy-crawlies.</p><p></p><p>Herobizkit, I think I will have a war-fan fighter fit in somehow. I somehow doubt 4e will have stats for war-fans to start with, but I'll work something out, and it should be a good way to show that 4e melee combat allows for weird stuff.</p><p></p><p>And yes, I am trying to be relatively low magic in general. People in the world know magic exists, but most things are fairly mundane. Undead aren't fodder; they should be something horrifying and repugnant.</p><p></p><p>Wik, I like the iris idea, especially because I've been looking for a way to fit in a poem that will crop up much later in the campaign.</p><p></p><p>I think actually I'll have the group sneak in at night, with a waning crescent moon. That way I get to have them use torches! Not nearly enough torches in D&D these days. Maybe I can set something on fire with them too.</p><p></p><p>Still, I need to figure out a way to fit in a broken bridge. Hm.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4242541, member: 63"] A little too weird there. ;) But thanks for the suggestions, Wik and others. I like Aholibamah's idea for traps. The place itself would not have been built with traps, but the people who live there now could have jury-rigged some things. A grate that slams shut and holds you until the tide comes in would be nice, even if it's normally just designed to trap animals. I normally think ooze creatures are ridiculous and silly, but I might put one in, because any good Indy-esque adventure needs some icky creepy-crawlies. Herobizkit, I think I will have a war-fan fighter fit in somehow. I somehow doubt 4e will have stats for war-fans to start with, but I'll work something out, and it should be a good way to show that 4e melee combat allows for weird stuff. And yes, I am trying to be relatively low magic in general. People in the world know magic exists, but most things are fairly mundane. Undead aren't fodder; they should be something horrifying and repugnant. Wik, I like the iris idea, especially because I've been looking for a way to fit in a poem that will crop up much later in the campaign. I think actually I'll have the group sneak in at night, with a waning crescent moon. That way I get to have them use torches! Not nearly enough torches in D&D these days. Maybe I can set something on fire with them too. Still, I need to figure out a way to fit in a broken bridge. Hm. [/QUOTE]
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