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Planning to convert? (not just upgrade)
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<blockquote data-quote="Asmor" data-source="post: 3752662" data-attributes="member: 1154"><p>Well, yeah, if you just swap a goblin for a goblin and a troll for a troll... But you can't do that, just like you can't just take the English equivalents of all the words of a sentence in Japanese and call it a translation... That's transliteration, and it results in a barely-legible mess.</p><p></p><p>Translation is all about intent... Figure out what they were trying to say in Japanese, and then figure out how to say the same thing in English. Similarly, if you're converting adventures, you need to translate encounters across the edition gap. What used to be 3 goblins in 3rd edition might be 8 goblins in 4th edition. What used to be a troll might be better suited by 4 ogres.</p><p></p><p>The important part of an adventure isn't the combat encounters... Anyone can grab a couple monsters from a book and toss them at players. It's the story, the puzzles, and the roleplaying encounters which make an adventure unique, and all of those things are 99% system generic.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3752662, member: 1154"] Well, yeah, if you just swap a goblin for a goblin and a troll for a troll... But you can't do that, just like you can't just take the English equivalents of all the words of a sentence in Japanese and call it a translation... That's transliteration, and it results in a barely-legible mess. Translation is all about intent... Figure out what they were trying to say in Japanese, and then figure out how to say the same thing in English. Similarly, if you're converting adventures, you need to translate encounters across the edition gap. What used to be 3 goblins in 3rd edition might be 8 goblins in 4th edition. What used to be a troll might be better suited by 4 ogres. The important part of an adventure isn't the combat encounters... Anyone can grab a couple monsters from a book and toss them at players. It's the story, the puzzles, and the roleplaying encounters which make an adventure unique, and all of those things are 99% system generic. [/QUOTE]
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