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Planning to convert? (not just upgrade)
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<blockquote data-quote="Jhaelen" data-source="post: 3752702" data-attributes="member: 46713"><p>Well, it depends on the adventure. I've started converting the first three Eberron adventures for use with the Earthdawn rpg. I soon realized, though, that there was almost nothing that survived the translation:</p><p>After replacing all of the monsters, locations and organisations the adventures became completely unrecognizable. Basically, the only thing that remained was the character hook and some of the 'scenes'.</p><p></p><p>There's a second, completely different kind of adventures: For these it's possible to replace all combat encounters without changing anything else, because they are pretty much generic. Many of the adventures available online for free are of this kind.</p><p></p><p>However, I'd argue that an adventure with combat encounters that are completely interchangable is not a particularly good one. Good adventures make extensive use of special monster traits and preferred tactics. In those adventures the environment is shaped by the choice of inhabitants, not the other way around.</p><p></p><p>IMHO, if too many aspects of an adventure have to be changed to make sense in a different setting/system/edition, it's not worth the effort.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3752702, member: 46713"] Well, it depends on the adventure. I've started converting the first three Eberron adventures for use with the Earthdawn rpg. I soon realized, though, that there was almost nothing that survived the translation: After replacing all of the monsters, locations and organisations the adventures became completely unrecognizable. Basically, the only thing that remained was the character hook and some of the 'scenes'. There's a second, completely different kind of adventures: For these it's possible to replace all combat encounters without changing anything else, because they are pretty much generic. Many of the adventures available online for free are of this kind. However, I'd argue that an adventure with combat encounters that are completely interchangable is not a particularly good one. Good adventures make extensive use of special monster traits and preferred tactics. In those adventures the environment is shaped by the choice of inhabitants, not the other way around. IMHO, if too many aspects of an adventure have to be changed to make sense in a different setting/system/edition, it's not worth the effort. [/QUOTE]
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