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Plans: Evil high tech lab ideas? (Future)
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<blockquote data-quote="Emperor Valerian" data-source="post: 3497970" data-attributes="member: 15043"><p>I'm busy running a futuristic game for several companions of mine (Travellerd20). Basically the three of them are officers on a military starship charged with exploration and clandestine activities. Its a 900 ton ship, crew of 20, with the PCs being the Captain, Tactical Officer and Communications Officer/Exec.</p><p></p><p>Last session they stopped another high tech vessel from swooping in on a defenseless planet, but lost their FTL drives in the process. I'm planning on having them visit what should normally be a quiet planet - life but nothing sentient, jungle climate, and there they'll find some kind of high tech lab with the ultimate prize - blueprints left by an ancient civilization for an antimatter drive (currently the best anyone has is high tech fusion).</p><p></p><p>My problem is that I need ideas for traps and layouts for this ancient alien location. How would these ancient aliens protect their secret technology? What type of facility on a remote planet would have such information? What kinds of traps would they have? How should the investigation of this facility progress? What kind of weird/strange/eerie things should they find inside? </p><p></p><p>Information doesn't need to be T20 specific - any good ideas from any gam system would be appreciated, I can go about trying to convert them. Thanks much in advance!</p></blockquote><p></p>
[QUOTE="Emperor Valerian, post: 3497970, member: 15043"] I'm busy running a futuristic game for several companions of mine (Travellerd20). Basically the three of them are officers on a military starship charged with exploration and clandestine activities. Its a 900 ton ship, crew of 20, with the PCs being the Captain, Tactical Officer and Communications Officer/Exec. Last session they stopped another high tech vessel from swooping in on a defenseless planet, but lost their FTL drives in the process. I'm planning on having them visit what should normally be a quiet planet - life but nothing sentient, jungle climate, and there they'll find some kind of high tech lab with the ultimate prize - blueprints left by an ancient civilization for an antimatter drive (currently the best anyone has is high tech fusion). My problem is that I need ideas for traps and layouts for this ancient alien location. How would these ancient aliens protect their secret technology? What type of facility on a remote planet would have such information? What kinds of traps would they have? How should the investigation of this facility progress? What kind of weird/strange/eerie things should they find inside? Information doesn't need to be T20 specific - any good ideas from any gam system would be appreciated, I can go about trying to convert them. Thanks much in advance! [/QUOTE]
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