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Plans for me Necro.....
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<blockquote data-quote="Darmanicus" data-source="post: 3065109" data-attributes="member: 14864"><p>Ok 1 feat request coming up. It has a caster requirement of 7th so plenty of time for you to mull it over before you say no........</p><p></p><p><strong>COMPLETE ARCANE, pg 75.</strong></p><p></p><p><strong>BLACK LORE OF MOIL [metamagic]</strong></p><p></p><p><em>Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromany spells especially potent.</em></p><p></p><p><strong>Prerequisites:</strong> Spell Focus (necromancy), caster level 7th.</p><p></p><p><strong>Benefit:</strong> Any necromancy spell you cast can be cast instead as a Moilian spell, dealing an extra 1d6 points of negative energy damage +1d6 per two spell levels, (+1d6 for 1st level spells, +2d6 for 2nd or 3rd level spells, and so on).</p><p></p><p>If the spell normally allows a saving throw, the target takes half the negative energy damage on a successful save, regardless of the outcome of the save on the spell's normal effect.</p><p></p><p>In addition to its spells normal components, a Moilian spell requires the creation and expenditure of a Moilian rune-bone, a small human bone, scribed with carefully prepared arcane markings.</p><p></p><p>Only a character trained in the Black Lore of Moil knows the secrets of creating a runebone, which takes 1 hour to craft and requires special inks and powders costing 25gp per die of negative energy damage to be generated,</p><p></p><p>While the maximum negative energy damage dealt by a Moilian spell is based on the spell's level, the actual damage is limited by the runebone. For example, if a sorcerer casts <em>Finger of Death</em>, (a 7th level spell, so normally +4d6), with a 75gp, (3d6), rune-bone, the spell deals only 3d6 points of additional negative energy damage.</p><p></p><p>A Moilian spell uses a spell slot of the spell's normal level.</p></blockquote><p></p>
[QUOTE="Darmanicus, post: 3065109, member: 14864"] Ok 1 feat request coming up. It has a caster requirement of 7th so plenty of time for you to mull it over before you say no........ [B]COMPLETE ARCANE, pg 75.[/B] [B]BLACK LORE OF MOIL [metamagic][/B] [I]Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromany spells especially potent.[/I] [B]Prerequisites:[/B] Spell Focus (necromancy), caster level 7th. [B]Benefit:[/B] Any necromancy spell you cast can be cast instead as a Moilian spell, dealing an extra 1d6 points of negative energy damage +1d6 per two spell levels, (+1d6 for 1st level spells, +2d6 for 2nd or 3rd level spells, and so on). If the spell normally allows a saving throw, the target takes half the negative energy damage on a successful save, regardless of the outcome of the save on the spell's normal effect. In addition to its spells normal components, a Moilian spell requires the creation and expenditure of a Moilian rune-bone, a small human bone, scribed with carefully prepared arcane markings. Only a character trained in the Black Lore of Moil knows the secrets of creating a runebone, which takes 1 hour to craft and requires special inks and powders costing 25gp per die of negative energy damage to be generated, While the maximum negative energy damage dealt by a Moilian spell is based on the spell's level, the actual damage is limited by the runebone. For example, if a sorcerer casts [I]Finger of Death[/I], (a 7th level spell, so normally +4d6), with a 75gp, (3d6), rune-bone, the spell deals only 3d6 points of additional negative energy damage. A Moilian spell uses a spell slot of the spell's normal level. [/QUOTE]
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