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<blockquote data-quote="KarinsDad" data-source="post: 3762597" data-attributes="member: 2011"><p>These appear to be exceptions.</p><p></p><p>The majority of gamers advanced to the subsequent versions of GURPS, the subsequent versions of HEROES, the subsequent versions of Rolemaster. Even HARP was well embraced and HARP was a Rolemaster/DND hybrid. Ditto for most computer games.</p><p></p><p>It's totally dependent on whether the game system is actually improved upon. I thought Neverwinter Nights II was pretty sucky, so I only played it for a few hours and stopped. Other people probably loved it (I dislike how the controls work with it).</p><p></p><p>On average, people over the short period do not like change. Over the long period, change is accepted. It's really no different no matter what change one is discussing, as long as it is perceived overall as a definitive improvement, people will switch over to it: be it a computer game, a cell phone, an RPG, their favorite cereal. New Coke was not perceived to be an improvement, hence, most people did not switch to it and it became a marketing disaster.</p><p></p><p>I suspect 4E will be viewed by the majority of DND players as a significant improvement and hence, a majority of DND players will probably switch over. And as time goes by and little new 3E product becomes available, even naysayers might be tempted to switch over when the only DND games in their neck of the woods are 4E games.</p><p></p><p>That's just my prediction based solely on the amount of work being done on the game, the advances in SWSE, and the information that WotC has given us so far. It shouldn't be a flop, but who knows? It could be, but I doubt it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3762597, member: 2011"] These appear to be exceptions. The majority of gamers advanced to the subsequent versions of GURPS, the subsequent versions of HEROES, the subsequent versions of Rolemaster. Even HARP was well embraced and HARP was a Rolemaster/DND hybrid. Ditto for most computer games. It's totally dependent on whether the game system is actually improved upon. I thought Neverwinter Nights II was pretty sucky, so I only played it for a few hours and stopped. Other people probably loved it (I dislike how the controls work with it). On average, people over the short period do not like change. Over the long period, change is accepted. It's really no different no matter what change one is discussing, as long as it is perceived overall as a definitive improvement, people will switch over to it: be it a computer game, a cell phone, an RPG, their favorite cereal. New Coke was not perceived to be an improvement, hence, most people did not switch to it and it became a marketing disaster. I suspect 4E will be viewed by the majority of DND players as a significant improvement and hence, a majority of DND players will probably switch over. And as time goes by and little new 3E product becomes available, even naysayers might be tempted to switch over when the only DND games in their neck of the woods are 4E games. That's just my prediction based solely on the amount of work being done on the game, the advances in SWSE, and the information that WotC has given us so far. It shouldn't be a flop, but who knows? It could be, but I doubt it. [/QUOTE]
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