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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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<blockquote data-quote="Mercurius" data-source="post: 6368766" data-attributes="member: 59082"><p>The quote in the title is from <a href="http://www.play-board-games.com/dd-5e-players-handbook-review/" target="_blank">this review</a> posted on the news feed. I found it an interesting statement, if perhaps a bit premature.</p><p></p><p>Best from 2E - Yeah, I can see it. 5E captures the "essence" of AD&D but in a more streamlined, 21st century format. AD&D grognards will miss the Gygaxisms, but 5E really seems to pay respect to AD&D in both flavor and even some of the crunch.</p><p></p><p>Best from 3E - It seems the potential is there, although 5E is likely too simple for true 3E fans. But given what we've seen so far, I can see how optional modules could be placed over 5E give a more 3E uber-customization feel. Some have commented that 5E feels like what a simpler 3E might have looked like, and I think there's some truth to that - so in that sense it has <em>some </em>of the "best from 3E" in terms of a core mechanic with a streamlined game around it.</p><p></p><p>Best from 4E - This is where I most question the statement. There are a couple elements that seem taken from 4E, such as surge-like healing, but it seems that the aspects of 4E that really stand out as unique - namely the AEDU paradigm, power sources, and tactical combat - isn't there. Yet. So while it is easy for me to imagine 3E-like customizations, I'm not sure yet how 5E wil provide modules to simulate a 4E feel. </p><p></p><p>So far it seems that fans of 4E are most displeased with 5E, and it is hard for to imagine how this will change - although it is possible with the right module in the DMG. But that would have to be a helluva module!</p><p></p><p>What do you think? Does 5E seem to capture the best from the last three editions? If not yet, do you think it can?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6368766, member: 59082"] The quote in the title is from [URL="http://www.play-board-games.com/dd-5e-players-handbook-review/"]this review[/URL] posted on the news feed. I found it an interesting statement, if perhaps a bit premature. Best from 2E - Yeah, I can see it. 5E captures the "essence" of AD&D but in a more streamlined, 21st century format. AD&D grognards will miss the Gygaxisms, but 5E really seems to pay respect to AD&D in both flavor and even some of the crunch. Best from 3E - It seems the potential is there, although 5E is likely too simple for true 3E fans. But given what we've seen so far, I can see how optional modules could be placed over 5E give a more 3E uber-customization feel. Some have commented that 5E feels like what a simpler 3E might have looked like, and I think there's some truth to that - so in that sense it has [I]some [/I]of the "best from 3E" in terms of a core mechanic with a streamlined game around it. Best from 4E - This is where I most question the statement. There are a couple elements that seem taken from 4E, such as surge-like healing, but it seems that the aspects of 4E that really stand out as unique - namely the AEDU paradigm, power sources, and tactical combat - isn't there. Yet. So while it is easy for me to imagine 3E-like customizations, I'm not sure yet how 5E wil provide modules to simulate a 4E feel. So far it seems that fans of 4E are most displeased with 5E, and it is hard for to imagine how this will change - although it is possible with the right module in the DMG. But that would have to be a helluva module! What do you think? Does 5E seem to capture the best from the last three editions? If not yet, do you think it can? [/QUOTE]
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Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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