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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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<blockquote data-quote="Sadras" data-source="post: 6369271" data-attributes="member: 6688277"><p>The way I view the spell, <em>Thunderwave</em> provides all the answers you need. They get pushed away in a straight line away from the wizard - 2 spaces (10 feet), also refer page 186 for details re the cube, so one can't "zig-zag" push opponents into allies or traps...etc. The PHB is filled with details regarding grid play. If they did not intend for grid play they wouldn't mention it within.</p><p></p><p>We have used both TotM and Grid and have not come across any short-comings using the grid. </p><p></p><p></p><p></p><p>The diagonal movement has already been offered as an option within the PHB (page 176). The only thing I get from the rest of your post is the need for more causes for opportunity attacks - which sure, perhaps the DMG will provide some obvious options, because everything else has been included within the PHB and does not need to be stipulated in "power/class feature form". It's an open system where not everything needs to be codified as anyone can:</p><ul> <li data-xf-list-type="ul">squeeze into a smaller space</li> <li data-xf-list-type="ul">dash</li> <li data-xf-list-type="ul">disengage</li> <li data-xf-list-type="ul">dodge</li> <li data-xf-list-type="ul">help</li> <li data-xf-list-type="ul">ready</li> <li data-xf-list-type="ul">grapple</li> <li data-xf-list-type="ul">shove a creature</li> <li data-xf-list-type="ul">knock a creature out</li> <li data-xf-list-type="ul">hide</li> <li data-xf-list-type="ul">moving around a creature/break up move</li> <li data-xf-list-type="ul">drop prone</li> <li data-xf-list-type="ul">interact with objects around you...etc</li> </ul><p></p><p>For me this is ticks the tactical checkbox.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6369271, member: 6688277"] The way I view the spell, [I]Thunderwave[/I] provides all the answers you need. They get pushed away in a straight line away from the wizard - 2 spaces (10 feet), also refer page 186 for details re the cube, so one can't "zig-zag" push opponents into allies or traps...etc. The PHB is filled with details regarding grid play. If they did not intend for grid play they wouldn't mention it within. We have used both TotM and Grid and have not come across any short-comings using the grid. The diagonal movement has already been offered as an option within the PHB (page 176). The only thing I get from the rest of your post is the need for more causes for opportunity attacks - which sure, perhaps the DMG will provide some obvious options, because everything else has been included within the PHB and does not need to be stipulated in "power/class feature form". It's an open system where not everything needs to be codified as anyone can: [LIST] [*]squeeze into a smaller space [*]dash [*]disengage [*]dodge [*]help [*]ready [*]grapple [*]shove a creature [*]knock a creature out [*]hide [*]moving around a creature/break up move [*]drop prone [*]interact with objects around you...etc [/LIST] For me this is ticks the tactical checkbox. [/QUOTE]
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Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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