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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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<blockquote data-quote="Fion" data-source="post: 6370388" data-attributes="member: 64365"><p>I certainly see 4e a hell of a lot more in the PHB than I did during the play-tests, especially the early ones. A lot of class 'abilities' are AEDU and there are a number of great 4e classes melded into 5e ones. The Warlock is significantly more like the 4th edition one than the hackneyed 3rd ed Warlock. A number of class abilities and spells are nearly identical or at least inspired by 4e.</p><p></p><p>My one 4e innovation that should have been in 5e is the NAD system, non-ac-defense. As other's have mentioned the idea of opposed saves is out-dated and avoided by most modern RPGs today because there simply are better mechanics that do the same thing, NAD being one of them. I really hope that we get a NAD 'module' in the DMG because I'll certainly convert over to it.</p><p></p><p>In the end I'm pretty happy with 5e so far. In early play-tests it seemed pretty obvious that Mearls intention was to 'make a spiritual successor to 3.5' so I'm very happy to see that isn't the case. I know this isn't an especially popular opinion but as a GM who's been playing since he got the red box for christmas in 1983, and who's group has 2 players who've been with me since 2nd ed, 3x was my least favorite D&D. It's overwhelming complexity and subsequent ease at exploitation put me and my group off of it. We did play it on occasion but that decade was spent more discovering other great RPGs like World of Darkness (we still play a lot of 2nd ed nWOD, Godmachine, etc), L5R and Deadlands.</p></blockquote><p></p>
[QUOTE="Fion, post: 6370388, member: 64365"] I certainly see 4e a hell of a lot more in the PHB than I did during the play-tests, especially the early ones. A lot of class 'abilities' are AEDU and there are a number of great 4e classes melded into 5e ones. The Warlock is significantly more like the 4th edition one than the hackneyed 3rd ed Warlock. A number of class abilities and spells are nearly identical or at least inspired by 4e. My one 4e innovation that should have been in 5e is the NAD system, non-ac-defense. As other's have mentioned the idea of opposed saves is out-dated and avoided by most modern RPGs today because there simply are better mechanics that do the same thing, NAD being one of them. I really hope that we get a NAD 'module' in the DMG because I'll certainly convert over to it. In the end I'm pretty happy with 5e so far. In early play-tests it seemed pretty obvious that Mearls intention was to 'make a spiritual successor to 3.5' so I'm very happy to see that isn't the case. I know this isn't an especially popular opinion but as a GM who's been playing since he got the red box for christmas in 1983, and who's group has 2 players who've been with me since 2nd ed, 3x was my least favorite D&D. It's overwhelming complexity and subsequent ease at exploitation put me and my group off of it. We did play it on occasion but that decade was spent more discovering other great RPGs like World of Darkness (we still play a lot of 2nd ed nWOD, Godmachine, etc), L5R and Deadlands. [/QUOTE]
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Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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