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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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<blockquote data-quote="Dausuul" data-source="post: 6370582" data-attributes="member: 58197"><p> <ul> <li data-xf-list-type="ul">Death saves.</li> <li data-xf-list-type="ul">Tightly controlled attack and defense values.</li> <li data-xf-list-type="ul">At-will cantrips.</li> <li data-xf-list-type="ul">Ritual spellcasting.</li> <li data-xf-list-type="ul">Recharging monster abilities.</li> <li data-xf-list-type="ul">Binary skills ("trained/untrained" rather than skill points).</li> <li data-xf-list-type="ul">Dragonborn and "devil pact" tieflings.</li> <li data-xf-list-type="ul">Full healing with a night's rest, and a nonmagical "self-healing" resource.</li> <li data-xf-list-type="ul">Warlock pacts and a lot of the warlock spells.</li> <li data-xf-list-type="ul">Passive skills.</li> <li data-xf-list-type="ul">Legendary/solo monsters.</li> <li data-xf-list-type="ul">Floating stat bonus for humans.</li> <li data-xf-list-type="ul">The Feywild, the Shadowfell, and the Elemental Chaos.</li> <li data-xf-list-type="ul">Dex bonus to damage on ranged and finesse weapons.</li> <li data-xf-list-type="ul">Str bonus to hit on thrown weapons.</li> <li data-xf-list-type="ul">Two types of rests (short and long).</li> <li data-xf-list-type="ul">Option to knock creatures unconscious at 0 rather than killing.</li> </ul><p>I could probably find more if I kept looking. 5E takes its broad shape from 3E, there's certainly no question about that; but it adopted a slew of 4E's mechanical innovations.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6370582, member: 58197"] [LIST] [*]Death saves. [*]Tightly controlled attack and defense values. [*]At-will cantrips. [*]Ritual spellcasting. [*]Recharging monster abilities. [*]Binary skills ("trained/untrained" rather than skill points). [*]Dragonborn and "devil pact" tieflings. [*]Full healing with a night's rest, and a nonmagical "self-healing" resource. [*]Warlock pacts and a lot of the warlock spells. [*]Passive skills. [*]Legendary/solo monsters. [*]Floating stat bonus for humans. [*]The Feywild, the Shadowfell, and the Elemental Chaos. [*]Dex bonus to damage on ranged and finesse weapons. [*]Str bonus to hit on thrown weapons. [*]Two types of rests (short and long). [*]Option to knock creatures unconscious at 0 rather than killing. [/LIST] I could probably find more if I kept looking. 5E takes its broad shape from 3E, there's certainly no question about that; but it adopted a slew of 4E's mechanical innovations. [/QUOTE]
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Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."
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