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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4032406" data-attributes="member: 43283"><p>For chat/PbP games, I've really wanted to try out Code of Unaris myself. It's got some very intriguing ideas, including a "hack". Literally, a player may "hack" (change) an element that the DM has come up with, if it's done within a certain amount of time.</p><p></p><p>Since it doesn't look like you're actually trying to do d20 in a PbP, you might consider giving it a try. The system is fairly light (since it's intended for chat-based play), and I think it's pretty workable.</p><p></p><p>The "hack" aspect is really the clever part of the system. I'd say you'll want to be clear with the players upfront that any of their hacks have to be theme/genre appropriate. Meaning you can't take "10 arrows arc out towards the group" and hack it to be "10 pies arc out towards the group." Not unless you're playing a silly Toon style game.</p><p></p><p>The rest of the system is fairly light. If you've got your own pet system, you should be just fine with it. Use Code of Unaris instead to think about changing certain aspects of your pet game to work better within the chat/PbP environment.</p><p></p><p>For example, I think Shadows of Yesterday or Don Jon would be an interesting and fun couple of systems to use, especially with the ability to hack being added into them. You can find them here:</p><p>DonJon: <a href="http://crngames.com/donjon/index" target="_blank">http://crngames.com/donjon/index</a></p><p>The Shadows of Yesterday: <a href="http://crngames.com/the_shadow_of_yesterday/" target="_blank">http://crngames.com/the_shadow_of_yesterday/</a></p><p></p><p>You should be able to get the Creative Commons version (all the basic rules, like the SRD) from their respective Links pages.</p><p></p><p>Hack Sidenote: Johnathan Tweet actually experimented with this as I recall. There was a book put out that was a series of mini-games (I forget the name of it) and one of them had his attempt at being able to hack a DM's element in PnP play.</p><p></p><p>I'm not quite sure it'd work so well in PnP play, although you do get something similar in the form of games like Zorcerer of Zo where a player can spend a resource and narrate a specific fact about the gameworld. There's other small press games that have that sort of thing as well.</p><p></p><p>At the end, Gold Leaf games was giving away the Code of Unaris pdf. You might still be able to find a print copy of it floating around, but if you're looking to do a PbP/Chat game, then the pdf is probably a better way to go. The original website is now dead, but thanks to the magic of the Internet Wayback Machine, you can still score yourself a copy of the stuff that was put out.</p><p></p><p>Here's the original site:</p><p><a href="http://web.archive.org/web/20070501143736/http://www.goldleafgames.com/" target="_blank">http://web.archive.org/web/20070501143736/http://www.goldleafgames.com/</a></p><p></p><p>Remember, you'll need the following code to open the main Code of Unaris Game PDF:</p><p>axp79jct2</p><p></p><p>Here's where you can download the base rules. I tried the May 2, 2006 link and was able to download that. Some of the other days might work, but the couple I tried timed out on me.</p><p><a href="http://web.archive.org/web/*hh_/www.goldleafgames.com/sitebuildercontent/sitebuilderfiles/codeofunarisgdl1002a5mb.pdf" target="_blank">http://web.archive.org/web/*hh_/www.goldleafgames.com/sitebuildercontent/sitebuilderfiles/codeofunarisgdl1002a5mb.pdf</a></p><p></p><p>And here's where you can find the list for some of the other files, incase you want to download them and have some problems:</p><p><a href="http://web.archive.org/web/*/www.goldleafgames.com/sitebuildercontent/sitebuilderfiles/*" target="_blank">http://web.archive.org/web/*/www.goldleafgames.com/sitebuildercontent/sitebuilderfiles/*</a></p><p></p><p>If you have problems, let me know. Since the maker of the game was giving away the pdf version (before the site died), I don't have a problem shipping it along to someone. The main file itself is about 5.2 MB, so keep that in mind.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4032406, member: 43283"] For chat/PbP games, I've really wanted to try out Code of Unaris myself. It's got some very intriguing ideas, including a "hack". Literally, a player may "hack" (change) an element that the DM has come up with, if it's done within a certain amount of time. Since it doesn't look like you're actually trying to do d20 in a PbP, you might consider giving it a try. The system is fairly light (since it's intended for chat-based play), and I think it's pretty workable. The "hack" aspect is really the clever part of the system. I'd say you'll want to be clear with the players upfront that any of their hacks have to be theme/genre appropriate. Meaning you can't take "10 arrows arc out towards the group" and hack it to be "10 pies arc out towards the group." Not unless you're playing a silly Toon style game. The rest of the system is fairly light. If you've got your own pet system, you should be just fine with it. Use Code of Unaris instead to think about changing certain aspects of your pet game to work better within the chat/PbP environment. For example, I think Shadows of Yesterday or Don Jon would be an interesting and fun couple of systems to use, especially with the ability to hack being added into them. You can find them here: DonJon: [url]http://crngames.com/donjon/index[/url] The Shadows of Yesterday: [url]http://crngames.com/the_shadow_of_yesterday/[/url] You should be able to get the Creative Commons version (all the basic rules, like the SRD) from their respective Links pages. Hack Sidenote: Johnathan Tweet actually experimented with this as I recall. There was a book put out that was a series of mini-games (I forget the name of it) and one of them had his attempt at being able to hack a DM's element in PnP play. I'm not quite sure it'd work so well in PnP play, although you do get something similar in the form of games like Zorcerer of Zo where a player can spend a resource and narrate a specific fact about the gameworld. There's other small press games that have that sort of thing as well. At the end, Gold Leaf games was giving away the Code of Unaris pdf. You might still be able to find a print copy of it floating around, but if you're looking to do a PbP/Chat game, then the pdf is probably a better way to go. The original website is now dead, but thanks to the magic of the Internet Wayback Machine, you can still score yourself a copy of the stuff that was put out. Here's the original site: [url]http://web.archive.org/web/20070501143736/http://www.goldleafgames.com/[/url] Remember, you'll need the following code to open the main Code of Unaris Game PDF: axp79jct2 Here's where you can download the base rules. I tried the May 2, 2006 link and was able to download that. Some of the other days might work, but the couple I tried timed out on me. [url]http://web.archive.org/web/*hh_/www.goldleafgames.com/sitebuildercontent/sitebuilderfiles/codeofunarisgdl1002a5mb.pdf[/url] And here's where you can find the list for some of the other files, incase you want to download them and have some problems: [url]http://web.archive.org/web/*/www.goldleafgames.com/sitebuildercontent/sitebuilderfiles/*[/url] If you have problems, let me know. Since the maker of the game was giving away the pdf version (before the site died), I don't have a problem shipping it along to someone. The main file itself is about 5.2 MB, so keep that in mind. [/QUOTE]
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