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<blockquote data-quote="Li Shenron" data-source="post: 2076354" data-attributes="member: 1465"><p>I've played in only a bunch of PbP here at ENWorld so far. Here's my experience:</p><p></p><p></p><p></p><p>Usually I think 2/day is about the average, tho often later on it slows down a lot. An adventure really takes months at least, and if you like PbPing you should definitely try to play in more games at the same time. </p><p></p><p></p><p></p><p>IMXP, it's very different. Since combat really slows down the whole thing, you simply get much less combats than playing at the table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> OTOH, there is far more roleplay possibilities. Again IMXP at the table game some people are shy about roleplaying while others tend to dominate the scene; in PbP there is more equality, because the shy ones have a much easier time writing (compared to speaking in front of the others), and the dominating one cannot "speak over the others". The result of this and the lack of combats is that most often a PbP game focuses around <em>conversations</em> between PCs and NPCs, and the DM is also facilitated in long descriptions. </p><p></p><p></p><p></p><p>Each DM has his own tricks, usually a simple map & grid drawn with some SW, or even a very simple map done with keyboard characters. Other DMs simply play combats in a full-descriptive matter "old-style", and don't care about precise positions. Playing D&D 3.0/3.5 combats with PbP can really take forever, and IMHO they should be played only in real-time. If you're looking for a very precise tactical game, stick with table gaming (or eventually play in a chat).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2076354, member: 1465"] I've played in only a bunch of PbP here at ENWorld so far. Here's my experience: Usually I think 2/day is about the average, tho often later on it slows down a lot. An adventure really takes months at least, and if you like PbPing you should definitely try to play in more games at the same time. IMXP, it's very different. Since combat really slows down the whole thing, you simply get much less combats than playing at the table :) OTOH, there is far more roleplay possibilities. Again IMXP at the table game some people are shy about roleplaying while others tend to dominate the scene; in PbP there is more equality, because the shy ones have a much easier time writing (compared to speaking in front of the others), and the dominating one cannot "speak over the others". The result of this and the lack of combats is that most often a PbP game focuses around [I]conversations[/I] between PCs and NPCs, and the DM is also facilitated in long descriptions. Each DM has his own tricks, usually a simple map & grid drawn with some SW, or even a very simple map done with keyboard characters. Other DMs simply play combats in a full-descriptive matter "old-style", and don't care about precise positions. Playing D&D 3.0/3.5 combats with PbP can really take forever, and IMHO they should be played only in real-time. If you're looking for a very precise tactical game, stick with table gaming (or eventually play in a chat). [/QUOTE]
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