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<blockquote data-quote="Pinotage" data-source="post: 2601747" data-attributes="member: 15194"><p>First, let me say that I second Aereas' recommendation. Playbyweb is a really nice site for this kind of thing.</p><p></p><p>Post whenever you want. Generally games tend to run, or at least those I play in, on a 24 DM post basis. The DM posts once a day, responds more times if required, but the DM and players generally post and respond when they can. It's good to move things along once per day, unless the situation demands otherwise. I always advise DMs to attempt to post at least once a day.</p><p></p><p>I always screen applicants - if you do first come first serve you end up getting horrible players that either can't write, can't roleplay, or disappear on you within the first two weeks.</p><p></p><p>Some DMs are strict about booting. I normally give players two weeks, but I check on them if they haven't posted in a week, then give them a week to respond. After that, I boot them. Thankfully, the games I'm in these days haven't lost players in a very long time, and we've been a group of 6 gaming together for years now.</p><p></p><p>Combat is run round by round on a 24 hour timeframe. DM summarizes situation, characters post actions and make their own rolls (PlaybyWeb has its own dice roller), and DM takes a players' action if the player doesn't post after 24 hours. Sometimes situation dictates that the DM has knowledge the players don't, and things can be speeded up. Also, Playbyweb has a notes system, so can send private notes to players on monster actions and the like. I also always provide maps for combat encounters.</p><p></p><p>I have a website that stores maps, and on Playbyweb you can link to a website from the game forum. Website is not required since you can just stick game world information in a separate thread on the game board. If you use maps, you'll need a space. Imageserver is quite good for that.</p><p></p><p>Hope that helps. Have a look at Playbyweb.com - games like Elemental Evil in the D&D3e section are good examples of how a good DM runs things and arranges boards/dice/etc.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2601747, member: 15194"] First, let me say that I second Aereas' recommendation. Playbyweb is a really nice site for this kind of thing. Post whenever you want. Generally games tend to run, or at least those I play in, on a 24 DM post basis. The DM posts once a day, responds more times if required, but the DM and players generally post and respond when they can. It's good to move things along once per day, unless the situation demands otherwise. I always advise DMs to attempt to post at least once a day. I always screen applicants - if you do first come first serve you end up getting horrible players that either can't write, can't roleplay, or disappear on you within the first two weeks. Some DMs are strict about booting. I normally give players two weeks, but I check on them if they haven't posted in a week, then give them a week to respond. After that, I boot them. Thankfully, the games I'm in these days haven't lost players in a very long time, and we've been a group of 6 gaming together for years now. Combat is run round by round on a 24 hour timeframe. DM summarizes situation, characters post actions and make their own rolls (PlaybyWeb has its own dice roller), and DM takes a players' action if the player doesn't post after 24 hours. Sometimes situation dictates that the DM has knowledge the players don't, and things can be speeded up. Also, Playbyweb has a notes system, so can send private notes to players on monster actions and the like. I also always provide maps for combat encounters. I have a website that stores maps, and on Playbyweb you can link to a website from the game forum. Website is not required since you can just stick game world information in a separate thread on the game board. If you use maps, you'll need a space. Imageserver is quite good for that. Hope that helps. Have a look at Playbyweb.com - games like Elemental Evil in the D&D3e section are good examples of how a good DM runs things and arranges boards/dice/etc. Pinotage [/QUOTE]
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