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<blockquote data-quote="Bront" data-source="post: 2601774" data-attributes="member: 19696"><p>Time - If you always wait for everyone, you'll take forever, so advancing when one or two straglers havne't replied is fine (They can always say "I did this first" if needed).</p><p></p><p>Combat - As above, but more strict. GM must be allowed to interpret actions a bit, because situations change. Some people use a floating initiative system, but I prefer to simply let them post, then sort it out. You can try doing more than one round at a time, and while this can speed things up, it can become confusing, and hard to deal with with a larger group of players and monsters.</p><p></p><p>Applications - I would encourage taking character applications, because it gives you a chance to see who is interested (Some people apply and then disapear), and get a mesh of concepts to fit where you want the game to go. And, it makes it easier to get a more balanced party, and players who will suit your style.</p><p></p><p>Removal - I try to be fair, but it realy depends. If a poster is straggling much of the time, and then disapears, I'm more likely to drop him than, say, a player says they'll be gone for a bit and warns me. You feel it out, but be aware that people do drop off the net for unknown reasons.</p><p></p><p>Other suggestions - Promote furthing comments in a post, and not just few word responces when possable. A player can accomplish a lot in a single post, and still leave time for people to respond.</p><p></p><p>Example:</p><p></p><p></p><p></p><p>Now, that does assume a bit, but it is things the character has reasons to assume, like she will give him her name, and be returning with him. But what could have been accomplished in 3 back and forth posts was accomplished in one or two, where you can now fill in as a single responce. It doesn't always work, but it does speed things up when it does. Remember, you as a GM control time (and to a lesser extent, your players whould try to excert some forward momentum too).</p></blockquote><p></p>
[QUOTE="Bront, post: 2601774, member: 19696"] Time - If you always wait for everyone, you'll take forever, so advancing when one or two straglers havne't replied is fine (They can always say "I did this first" if needed). Combat - As above, but more strict. GM must be allowed to interpret actions a bit, because situations change. Some people use a floating initiative system, but I prefer to simply let them post, then sort it out. You can try doing more than one round at a time, and while this can speed things up, it can become confusing, and hard to deal with with a larger group of players and monsters. Applications - I would encourage taking character applications, because it gives you a chance to see who is interested (Some people apply and then disapear), and get a mesh of concepts to fit where you want the game to go. And, it makes it easier to get a more balanced party, and players who will suit your style. Removal - I try to be fair, but it realy depends. If a poster is straggling much of the time, and then disapears, I'm more likely to drop him than, say, a player says they'll be gone for a bit and warns me. You feel it out, but be aware that people do drop off the net for unknown reasons. Other suggestions - Promote furthing comments in a post, and not just few word responces when possable. A player can accomplish a lot in a single post, and still leave time for people to respond. Example: Now, that does assume a bit, but it is things the character has reasons to assume, like she will give him her name, and be returning with him. But what could have been accomplished in 3 back and forth posts was accomplished in one or two, where you can now fill in as a single responce. It doesn't always work, but it does speed things up when it does. Remember, you as a GM control time (and to a lesser extent, your players whould try to excert some forward momentum too). [/QUOTE]
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