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<blockquote data-quote="Goddess FallenAngel" data-source="post: 2601988" data-attributes="member: 11434"><p>I suggest stating during recruitment what the posting time frame is. For example, "Must post once a day. Those who don't will get NPC'd to move the game forward". You can replace "once a day" with once every two or three days, once a week, etc.</p><p></p><p></p><p></p><p>Personal preference. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Again, personal preference.</p><p></p><p>However, I would suggest not setting a time frame - instead, take it as it comes. For example, if someone says "Hey, I'm going to be on vacation for the next two weeks", I personally would just NPC them until they return. I've also had players lose internet connection for a week or two as well. </p><p></p><p>When people disappear from the game, I tend to check their last log in date.</p><p></p><p>If it looks like they are just ignoring the game, but logging in, I'll keep NPCing their character, but post a "Calling so-and-so" thread and ask what's up. I'll also email them using the ENworld email function (or email directly if I have the address).</p><p></p><p>After a while of no response, I'll boot them from the game, since they don't seem interested. (Usually they will respond one way or another).</p><p></p><p>If they haven't been logging in, I'll try the above methods, while NPCing their character. If no response after a while (a week or two, maybe, whatever feels right) I'll NPC the character out of the game, but in a manner that might allow the character to rejoin, should the player return.</p><p></p><p>After all, real life happens.</p><p></p><p></p><p></p><p>I prefer GM rolling, both as a DM and a player. Makes it easier and things move faster. I usually have players state what they will do that round, and roll to figure out if it happens.</p><p></p><p></p><p></p><p>Personal preference, again.</p><p></p><p>Personally, I don't think Yahoo groups help much, at all. The function they serve is the same as the PBP boards you are playing in. </p><p></p><p>However, I have found a webpage to be helpful while running <a href="http://home.comcast.net/~goddessfallenangel/shadow/index.html" target="_blank">my homebrew</a> - it is a place to keep the house rules, the background info, and the reference info for the players (and me!) in a easy to find format. However, when running a published setting, I often don't bother - all the players should have the books and/or know the info already, and what they don't I can post to remind them.</p><p></p><p>In other words, a website can be helpful, not it is not necissary. If you don't have the time, knowledge, or inclination to update on a regular basis, it's not worth the effort.</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 2601988, member: 11434"] I suggest stating during recruitment what the posting time frame is. For example, "Must post once a day. Those who don't will get NPC'd to move the game forward". You can replace "once a day" with once every two or three days, once a week, etc. Personal preference. :) Again, personal preference. However, I would suggest not setting a time frame - instead, take it as it comes. For example, if someone says "Hey, I'm going to be on vacation for the next two weeks", I personally would just NPC them until they return. I've also had players lose internet connection for a week or two as well. When people disappear from the game, I tend to check their last log in date. If it looks like they are just ignoring the game, but logging in, I'll keep NPCing their character, but post a "Calling so-and-so" thread and ask what's up. I'll also email them using the ENworld email function (or email directly if I have the address). After a while of no response, I'll boot them from the game, since they don't seem interested. (Usually they will respond one way or another). If they haven't been logging in, I'll try the above methods, while NPCing their character. If no response after a while (a week or two, maybe, whatever feels right) I'll NPC the character out of the game, but in a manner that might allow the character to rejoin, should the player return. After all, real life happens. I prefer GM rolling, both as a DM and a player. Makes it easier and things move faster. I usually have players state what they will do that round, and roll to figure out if it happens. Personal preference, again. Personally, I don't think Yahoo groups help much, at all. The function they serve is the same as the PBP boards you are playing in. However, I have found a webpage to be helpful while running [url=http://home.comcast.net/~goddessfallenangel/shadow/index.html]my homebrew[/url] - it is a place to keep the house rules, the background info, and the reference info for the players (and me!) in a easy to find format. However, when running a published setting, I often don't bother - all the players should have the books and/or know the info already, and what they don't I can post to remind them. In other words, a website can be helpful, not it is not necissary. If you don't have the time, knowledge, or inclination to update on a regular basis, it's not worth the effort. [/QUOTE]
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