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<blockquote data-quote="jbear" data-source="post: 5345586" data-attributes="member: 75065"><p>It seems like the 'advantage' or 'reason' to play by post would kind of be lost if you were to play live on with a 'play by chat' system.</p><p></p><p>Could you explain how you imagine this would work and why you would prefer doing it that way as opposed to learning how to use one of the virtual table tops around?</p><p></p><p>If your going to play live why not have the battle mat, tokens and dice incorporated into your chat engine.</p><p></p><p>I play 2 different games using Fantasy Grounds 2. It's fantastical, although it takes a little study to get used to handling all the bits and pieces. ANd the 4e system incorporated is really really really strong. </p><p></p><p>Of course it's not free. That may or may not be a hinderance for you. If it is well people talk equally as well about map tools.</p><p></p><p>One of the games we play we use voice for OOC stuff and type the in character stuff.</p><p>In the other up until the last session we had been running it completely by chat. But of course having the encounter maps, tokens, and 3d dice make a big difference to the experience. I couldn't imagine it without. We've just switched over to voice OOC and chat in character as well. Things go a little faster but I think I enjoyed it more when it was all just chat. Less bossing around by other players 'teaching' other players what they should be doing.</p><p></p><p>Anyway, tell us a little more about how you think your idea would work.</p></blockquote><p></p>
[QUOTE="jbear, post: 5345586, member: 75065"] It seems like the 'advantage' or 'reason' to play by post would kind of be lost if you were to play live on with a 'play by chat' system. Could you explain how you imagine this would work and why you would prefer doing it that way as opposed to learning how to use one of the virtual table tops around? If your going to play live why not have the battle mat, tokens and dice incorporated into your chat engine. I play 2 different games using Fantasy Grounds 2. It's fantastical, although it takes a little study to get used to handling all the bits and pieces. ANd the 4e system incorporated is really really really strong. Of course it's not free. That may or may not be a hinderance for you. If it is well people talk equally as well about map tools. One of the games we play we use voice for OOC stuff and type the in character stuff. In the other up until the last session we had been running it completely by chat. But of course having the encounter maps, tokens, and 3d dice make a big difference to the experience. I couldn't imagine it without. We've just switched over to voice OOC and chat in character as well. Things go a little faster but I think I enjoyed it more when it was all just chat. Less bossing around by other players 'teaching' other players what they should be doing. Anyway, tell us a little more about how you think your idea would work. [/QUOTE]
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