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Play experience contributing to D&DNext expectations
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<blockquote data-quote="El Mahdi" data-source="post: 5911400" data-attributes="member: 59506"><p>I think it would be a given that peoples play experiences would influence their hopes and expectations for 5E. But I disagree significantly with your implications.</p><p> </p><p>I prefer a DM that focuses on presenting a story and an enjoyable shared experience, but those two things are not necessarily mutually compatible.</p><p> </p><p>There are groups (players and DM's) which would not consider a game that presents an interesting story as an enjoyable shared experience.</p><p> </p><p>There are Players as well as DM's, that want an adversarial DM. That want to focus on strictly the gameplay (tactics, strategy, "winning") and wholeheartedly despise any "story" being part of their games.</p><p> </p><p>And those are perfectly viable styles, and do not necessarily mean a lack of "common sense". They are no less a viable and acceptable style than yours and mine's preference of a good story based presentation.</p><p> </p><p>The problem only comes when there is a conflict of expectation within a group. I think most gamers (i.e.: gamers that don't spend as much time thinking and talking about games, like we do here at ENWorld - and we are the minority...) don't necessarily understand the different styles of gameplay. The negative play experiences come from players and DM's that have differing expectations of the game, a lack of communication in expressing them, and a lack of a language to express them.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5911400, member: 59506"] I think it would be a given that peoples play experiences would influence their hopes and expectations for 5E. But I disagree significantly with your implications. I prefer a DM that focuses on presenting a story and an enjoyable shared experience, but those two things are not necessarily mutually compatible. There are groups (players and DM's) which would not consider a game that presents an interesting story as an enjoyable shared experience. There are Players as well as DM's, that want an adversarial DM. That want to focus on strictly the gameplay (tactics, strategy, "winning") and wholeheartedly despise any "story" being part of their games. And those are perfectly viable styles, and do not necessarily mean a lack of "common sense". They are no less a viable and acceptable style than yours and mine's preference of a good story based presentation. The problem only comes when there is a conflict of expectation within a group. I think most gamers (i.e.: gamers that don't spend as much time thinking and talking about games, like we do here at ENWorld - and we are the minority...) don't necessarily understand the different styles of gameplay. The negative play experiences come from players and DM's that have differing expectations of the game, a lack of communication in expressing them, and a lack of a language to express them. B-) [/QUOTE]
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