Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Play Is Paramount: Discuss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 9895676" data-attributes="member: 1008"><p>To be honest, one of the best parts of Temp/Potential for me is simply that the players enjoy seeing their stats go up when they level (and, to be honest, a stat occasionally dropping makes for an interesting wrinkle). The degree to which it accurately simulates anything is a lesser concern, IMO. In any case, rolling stat gains once per level isn't that much of an issue (although, perhaps more so if you're averaging stats in RM2 <em>and</em> using paper sheets).</p><p></p><p></p><p>We used paper back in the day, with ridiculous 8 page character sheets when I was running RMSS. For whatever reason, it was never a problem, although now I struggle to comprehend how we did it back then.</p><p></p><p>These days, my RM character sheets are by far the most complex spreadsheets I've ever created, but they work wonders. Our group tends to use spreadsheet character sheets for every game now, even simple ones.</p><p></p><p>In my current game, I also have all my attack and crit tables set up in Obsidian with quick links between pages. I was always fairly good at managing all the combat stuff (the one time I experimented with sharing the load around the table, I found that actually just slowed things down), but it's even faster now,</p><p></p><p></p><p>Which takes me back to my main point -- these trade-offs are a personal matter, and we're all entitled to set our limits wherever we're comfortable. There is no single, true, correct ratio to be aiming for.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9895676, member: 1008"] To be honest, one of the best parts of Temp/Potential for me is simply that the players enjoy seeing their stats go up when they level (and, to be honest, a stat occasionally dropping makes for an interesting wrinkle). The degree to which it accurately simulates anything is a lesser concern, IMO. In any case, rolling stat gains once per level isn't that much of an issue (although, perhaps more so if you're averaging stats in RM2 [I]and[/I] using paper sheets). We used paper back in the day, with ridiculous 8 page character sheets when I was running RMSS. For whatever reason, it was never a problem, although now I struggle to comprehend how we did it back then. These days, my RM character sheets are by far the most complex spreadsheets I've ever created, but they work wonders. Our group tends to use spreadsheet character sheets for every game now, even simple ones. In my current game, I also have all my attack and crit tables set up in Obsidian with quick links between pages. I was always fairly good at managing all the combat stuff (the one time I experimented with sharing the load around the table, I found that actually just slowed things down), but it's even faster now, Which takes me back to my main point -- these trade-offs are a personal matter, and we're all entitled to set our limits wherever we're comfortable. There is no single, true, correct ratio to be aiming for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Play Is Paramount: Discuss
Top