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<blockquote data-quote="Scion" data-source="post: 2697744" data-attributes="member: 5777"><p>+3 or +4?</p><p></p><p>I could kindof see it as a +2, but you feel that it is on the same power level as speed?</p><p></p><p>+1 attack at highest bonus when making a full attack. Good against anything.</p><p></p><p>vs. DR mitigation (the weapon is already magical and of some material so DR may be bypassed anyway), hardness mitigation (few creatures have this, I can only think of 2), and auto crit (the big one really, although a certain first level spells give autocrit on threat against evil foes along with going through good DR) which is limited to creatures recently effected by a few subschools of magic.</p><p></p><p>vs. +3 to attack and damage along with 30 extra hp and 6 hardness for the weapon. good against anything.</p><p></p><p>or even vs. Bane: magical beast which is +1 and gives +2 enhancement and +2d6 damage against that type and covers nearly all of the summon monster table plus much more besides. Toss on a couple of others to taste.</p><p></p><p>I suppose that if summon monster is used a lot in a game it could warrant a +3.. But then in the same vein if it is a heavily psionic game with lots of astral constructs and created objects the first would be worth more than +1 as well. Being able to cut through the psionic version of wall of force easily is pretty nice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Assuming that it is equivalent in power to +3 what changes could you see to knock it down to +1?</p><p></p><p>The dissipater strikes me as a continuation of the 'bane' series in a way, it works against most of a whole discipline.</p><p></p><p>That is the flavor I was trying to go for with this guy. Summonings and callings are roughly equivalent to astral constructs, the other subschool just seemed to fit with the flavor. It doesnt work against the various walls and such but it does work against teleport, for a short time.</p></blockquote><p></p>
[QUOTE="Scion, post: 2697744, member: 5777"] +3 or +4? I could kindof see it as a +2, but you feel that it is on the same power level as speed? +1 attack at highest bonus when making a full attack. Good against anything. vs. DR mitigation (the weapon is already magical and of some material so DR may be bypassed anyway), hardness mitigation (few creatures have this, I can only think of 2), and auto crit (the big one really, although a certain first level spells give autocrit on threat against evil foes along with going through good DR) which is limited to creatures recently effected by a few subschools of magic. vs. +3 to attack and damage along with 30 extra hp and 6 hardness for the weapon. good against anything. or even vs. Bane: magical beast which is +1 and gives +2 enhancement and +2d6 damage against that type and covers nearly all of the summon monster table plus much more besides. Toss on a couple of others to taste. I suppose that if summon monster is used a lot in a game it could warrant a +3.. But then in the same vein if it is a heavily psionic game with lots of astral constructs and created objects the first would be worth more than +1 as well. Being able to cut through the psionic version of wall of force easily is pretty nice ;) Assuming that it is equivalent in power to +3 what changes could you see to knock it down to +1? The dissipater strikes me as a continuation of the 'bane' series in a way, it works against most of a whole discipline. That is the flavor I was trying to go for with this guy. Summonings and callings are roughly equivalent to astral constructs, the other subschool just seemed to fit with the flavor. It doesnt work against the various walls and such but it does work against teleport, for a short time. [/QUOTE]
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